Uiq 3 (häftad)
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Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
696
Utgivningsdatum
2008-06-01
Upplaga
1
Förlag
John Wiley & Sons Inc
Illustrationer
Illustrations
Dimensioner
235 x 190 x 35 mm
Vikt
1120 g
Antal komponenter
1
ISBN
9780470694367

Uiq 3

The Complete Guide

Häftad,  Engelska, 2008-06-01
359
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UIQ3 is a major tool to help programmers grasp the new features in UIQ3, and also to explain and simplify the processes necessary when porting from UIQ2 to UIQ3, and from other platforms. After a brief introduction and history of UIQ, the book explains the key new features of UIQ3. The SDK is introduced and the reader is taken from a simple 'Hello World' program through the application components of UIQ using helpful examples. Additional functionality such as Comms is covered as well as optimisation, deployment and signing. The book progresses on to portray porting, covering UIQ2, Series 60, Windows Mobile and Palm OS. Necessary steps will be explained and examples used to provide a worked example from each source environment. UIQ3 provides a single comprehensive resource, which will enable programmers to get up to speed and working on the platform quickly.
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Övrig information

Mark Wright (editor) joined Ericsson in 1997 and took a key role in defining the functional and user interface specifications for "Communicator" class products. When Symbian was formed, Mark was seconded to the 'Quartz' team as Project Manager and managed the functional specification and definition of the GUI. Mark has extensive experience in communicating between different teams, notably Marketing and Development. He has provided third party support and written detailed White Papers for the Sony Ericsson P800 smartphone and Sony Ericsson's range of 2G, 3G and WLANPC Cards. John Holloway is the CEO of ZingMagic Limited, a mobile games developer and publisher, and the Director of Client Software Applications at Mobrio Ltd, an online social networking and user generated content services company. John is one of the most experienced mobile software architects in the world, with over 22 years in the arena. John commenced his career with a ten-year spell at Psion where he contributed significantly to the body of software code that now lies at the heart of Symbian OS. He was the founder of Purple Software and his role as CTO culminated in the company being awarded the first ever BAFTA for a mobile computer game in 2002. Matthew Hunt joined Sony Ericsson in and worked to establish and build the Enterprise & Partner Support Team, which is responsible for providing Sony Ericsson, Symbian and UIQ technical and development support to software suppliers who are delivering software or services for Sony Ericsson Smartphones. Simon Judge is a freelance Mobile Developer and has worked in mobile for over 11 years and IT for over 20 years. After working at Vodafone and Oracle, Simon has been responsible for many Symbian projects for companies including Pixology, Boots, Jessops and Philips Research. More recently Sony Ericsson commissioned Simon to write UIQ tutorials for Sony Ericsson Developer World. He has also worked at Symbian in the Java team.

Innehållsförteckning

Foreword - Peter Molin, Chief Technology Officer, UIQ Technology. Foreword - Mats Blomberg, Manager, Software Strategy, Sony Ericsson CTO Office. About the Authors. About this Book. Acknowledgements. 1. Background. 1.1 A Little History. 1.2 About UIQ Technology. 1.3 Overview of UIQ 3. 1.4 UIQ 3 Application Suite. 1.5 Technologies and Features in the UIQ Platform. 1.6 UIQ 3 Development Platform. 1.7 UIQ Ecosystem. 2. Chapter 2 UIQ 3 Basics. 1.8 UI Configuration. 1.9 Building Blocks and Layout Manager. 1.10 Layout Managers. 2.4 UIQ 3 Operational Model. 2.5 View Layout Construction. 2.6 Changes from UIQ 2.1 to UIQ 3. 2.7 Changes from UIQ 3.0 to UIQ 3.1. 2.8 UIQ 3.2. 3. Quick Start. 1.11 Introduction. 1.12 Development Environment . 1.13 The QuickStart Example. 1.14 Building from the Command Line. 1.15 Running on the Emulator. 1.16 Packaging for the Phone. 1.17 Using Carbide.c++. 4. Symbian OS Essentials. 4.1. What this Chapter Covers. 4.2. Symbian OS Versions. 4.3. Symbian OS Code Conventions. 4.4. Symbian OS Class Types. 4.5. Leaves and the Cleanup Stack. 4.6. Panics, Assertions and Leaves Compared. 4.7. Construction and Destruction. 4.8. Descriptors: Symbian OS Strings. 4.9. Arrays. 4.10 Templates. 4.11 Active Objects and Threads. 4.12 The Client-Server Framework. 4.13.System Information. 4.14.Platform Security. 5. Understanding User Interface Components. 5.1 Controls and Windows. 5.2 The Control Environment. 5.3 Views and the View Server. 5.4 Anatomy of the Screen. 6. List Boxes. 6.1 ListView1 Application. 6.2 ListView2. 7. Commands & Categories. 7.1 Commands Overview. 7.2 Commands1 Example Application. 7.3 Categories. 7.4 Further information. 8. Layout Managers and Building Blocks. 8.1 Layout Managers. 8.2 Building Blocks. 9. Chapter 9 Views and Dialogs. 9.1 Overview. 9.2 Working with Views. 9.3 Views and Dialogs. 10. Building An Application. 10.1 Symbian Signed. 10.2 Starting Our Project: SignedAppPhase1. 10.3 SignedAppPhase2. 10.4 Building your Application for Deployment. 11. Multimedia. 11.1 SignedAppPhase3. 11.2 Symbian Signed Requirements. 11.3 Images. 11.4 Alternative Image Support: CqikContent. 11.5 Camera. 11.6 Multimedia Framework (MMF). 11.7 Audio. 11.8 Video. 11.9 Tuner API. 12. Communications. 12.1 Communications Technologies. 12.2 Symbian OS Communications Architecture. 12.3 Sockets. 12.4 Bluetooth Technology. 12.5 HyperText Transfer Protocol. 12.6 Messaging Architecture. 12.7 The Send As Interface. 12.8 Telephony. 13. Refining Your Application. 13.1 Application Localization: Language. 13.2 Internationalization. 13.3 Application Performance. 13.4 Other Considerations. 14. Symbian Signed. 14.1 Introduction to Symbian Signed. 14.2 Application Origin. 14.3 Capabilities. 14.4 Routes to Symbian Sign Your Application. 14.5 Procedural Impact. 14.6 Getting Started with Symbian Signed. 14.7 Submission and Compliance Criteria. 14.8 Symbian Signed Test Criteria. 14.9 Lessons Learned. 15. Testing, Debugging and Deploying. 15.1 Back to Basics. 15.2 Testing. 15.3 Debugging. 15.4 Deploying. 15.5 Summary. 16. Porting Applications. 16.1 Where to Start. 16.2 The Aims of Porting. 16.3 General Porting Considerations. 16.4 General Porting Techniques. 16.5 Porting from a Standard C/POSIX Style Environment. 16.6 Porting from Palm OS and Windows Mobile. 16.7 Porting from S60 3rd Edition. 16.8 Summary. 17. Further Resources. 17.1 Wiki Site. 17.2 Developer Resources. 17.3 References. 17.4 Glossary. Index.