Android Application Development: Programming with the Google SDK (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
318
Utgivningsdatum
2009-05-29
Upplaga
1
Förlag
O'REILLY & ASSOCIATES
Illustrationer
illustrations
Dimensioner
235 x 177 x 18 mm
Vikt
543 g
Antal komponenter
1
ISBN
9780596521479
Android Application Development: Programming with the Google SDK (häftad)

Android Application Development: Programming with the Google SDK

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Häftad Engelska, 2009-05-29

Slutsåld

This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Based on the Linux operating system and developed by Google and the Open Handset Alliance, Android has the potential to unite a fragmented mobile market. Android Application Development introduces this programming environment, and offers you a complete working example that demonstrates Android architectural features and APIs. With this book, you will:

  • Get a complete introduction to the Android programming environment, architecture, and tools
  • Build a modular application, beginning with a core module that serves to launch modules added in subsequent chapters
  • Learn the concepts and architecture of a specific feature set, including views, maps, location-based services, persistent data storage, 2D and 3D graphics, media services, telephony services, and messaging
  • Use ready-to-run example code that implements each feature
  • Delve into advanced topics, such as security, custom views, performance analysis, and internationalization
The book is a natural complement to the existing Android documentation provided by Google. Whether you want to develop a commercial application for mobile devices, or just want to create a mobile mashup for personal use, Android Application Development demonstrates how you can design, build, and test applications for the new mobile market.
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Det finns 1 recension av Android Application Development: Programming with the Google SDK. Har du också läst boken? Sätt ditt betyg »
  1. En klar besvikelse
    Raumish, 10 augusti 2010

    Den här boken borde inte få säljas. Den är, trots att jag alltid kör böcker från Oreilly, förmodligen den i särklass sämst skrivna kod-boken någonsin.
    Kapitlen hänger inte ihop och kodexempel som man laddar ner för att ta sig igenom boken innehåller så mycket buggar i sig, att man i slutändan spenderar mer tid på att försöka fixa konstiga buggar istället för att lära sig android.

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Övrig information

Rick Rogers has been a professional embedded software engineer and software marketing manager for over 30 years. He has focused on mobile application software for the past 8 years, developing mobile software and strategic mobile engineering and marketing plans for companies such as Compaq, Intel, and Marvell Semiconductor. John Lombardo has been working with Linux since version 0.9. His first book, Embedded Linux, was published in 2001. Since then he's worked on several embedded products, including phones and routers. John holds a BS in Computer Science and is working on his MBA. Zigurd Mednieks is Chief User Interface Architect at D2 Technologies, a leading provider of IP communications technology, and is a consultant and advisor to companies in the field of embedded user interfaces. He has held senior management positions at companies making mobile games, communications equipment, and computer telephony applications, and has written and contributed to books on programming and communications technology. Blake Meike has more than 10 years of experience with Java. He has developed applications using most of the GUI toolkits and several of the Java mobile device platforms. He likes Android a lot.

Innehållsförteckning

PrefaceDevelopment Kit Walk-Through
  • Chapter 1: Getting to Know Android
  • Chapter 2: Setting Up Your Android Development Environment
  • Chapter 3: Using the Android Development Environment for Real Applications
  • Chapter 4: Under the Covers: Startup Code and Resources in the MJAndroid Application
  • Chapter 5: Debugging Android Applications
  • Chapter 6: The ApiDemos Application
  • Chapter 7: Signing and Publishing Your Application
Programming Topics
  • Chapter 8: Persistent Data Storage: SQLite Databases and Content Providers
  • Chapter 9: Location and Mapping
  • Chapter 10: Building a View
  • Chapter 11: A Widget Bestiary
  • Chapter 12: Drawing 2D and 3D Graphics
  • Chapter 13: Inter-Process Communication
  • Chapter 14: Simple Phone Calls
  • Chapter 15: Telephony State Information and Android Telephony Classes
Wireless ProtocolsColophon