Java After Hours: 10 Projects You'll Never do at Work (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
336
Utgivningsdatum
2005-06-01
Upplaga
1
Förlag
SAMS
Illustratör/Fotograf
Illustrations
Illustrationer
illustrations
Dimensioner
233 x 179 x 21 mm
Vikt
521 g
Antal komponenter
1
ISBN
9780672327476
Java After Hours: 10 Projects You'll Never do at Work (häftad)

Java After Hours: 10 Projects You'll Never do at Work

Häftad Engelska, 2005-06-01
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Take your Java programming skills beyond the ordinary. Java After Hours: 10 Projects You'll Never Do at Work will make Java your playground with ten detailed projects that will have you exploring the various fields that Java offers to build exciting new programs. You'll learn to:

  • Create graphics interactively on Web servers
  • Send images to Web browsers
  • Tinker with Java's Swing package to make it do seemingly impossible things
  • Search websites and send e-mail from Java programs
  • Use multithreading, Ant and more!
Increase your Java arsenal by taking control of Java and explore its possibilities with Java After Hours.
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Java After Hours: 10 Projects You'll Never Do at WorkAbout the AuthorSteve Holzner has been writing about Java for as long as Java has been around--nearly two dozen books over many years. He has written a total of 92 books, which have sold more than two million copies in 18 languages. He has also been a contributing editor at PC Magazine and has been on the faculty of MIT and Cornell University. He runs his own training company, Onsite Global, for corporate programmers at http://www.onsiteglobal.com, teaching nearly all current programming topics.(c) Copyright Pearson Education. All rights reserved.

Innehållsförteckning

Introduction

1. Making Fish Swim in the Multithreaded Aquarium

    Building the Aquarium

    Loading the Fish

    Moving Those Fish

    Double-Buffering the Drawing

    Creating the Fish

    Making the Fish Swim

    Drawing the Fish

    Conclusion

2. Slapshot! The Interactive Hockey Game

    Creating the Rink

    Starting a Game

    Moving Those Pucks

    Getting the Pucks to Bounce Off Each Other

    How the Computer Blocks Pucks

    How the User Blocks Pucks

    Setting the Speed

    Creating the Pucks

    Conclusion

3. The Graphicizer Image-Editing and Conversion Tool

    Creating the Graphicizer Window

    Opening an Image File

    Painting the Image

    Saving an Image File

    Embossing an Image

    Sharpening an Image

    Brightening an Image

    Blurring an Image

    Reducing an Image

    Undoing a Change

    Conclusion

4. Creating Stunning Graphics with Painter

    Creating the Painter Window

    Handling Menu Selections

    Handling the Mouse

    Drawing Some Graphics

    Drawing Lines

    Drawing Ellipses

    Drawing Rectangles

    Drawing Rounded Rectangles

    Drawing Freehand

    Drawing Text

    Drawing the Final Image

    Setting Colors

    Conclusion

5. Chatting on the Internet with the Chat Room

    Creating the Chat HTML Page

    Creating JSP Pages

    Getting the Tomcat Web Server

    Using Some Java in JSP

    Reading Data from HTML Controls in JSP

    Using Request Objects

    Using the Session and Application Objects

    Creating a Hit Counter Using Sessions

    Creating a Hit Counter Using Applications

    Displaying the Current User Comments

    Storing New Comments

    Conclusion

6. Who's There? Logging Access to Your Website with WebLogger

    All About Filters