Clinton Crumpler is currently a senior environment artist working on the Gears of War franchise at Microsoft's 'The Coalition Studio' located in Vancouver, BC Canada. Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios; Clinton's primary focus is environment art, shader development, and art direction. Clinton has also released multiple video tutorials in collaboration with Digital Tutors with a focus on game art development for Unreal engine. He completed his Masters of Fine Art (MFA) in Interactive and Game Design and Bachelors of Fine Art (BFA) in Animation at Savannah College of Art and Design (SCAD), in Savannah, Georgia. Prior to SCAD, he received his Bachelors of Fine Art (BFA) in Graphic Design at Longwood University, located in Farmville, Virginia. Clinton was born and raised in Suffolk, Virginia. His personal portfolio and website can be viewed at www.clintoncrumpler.com.
HOUR 1: Introducing Unreal Engine 4 1
Installing Unreal 2
Creating Your First Project 4
Learning the Interface 7
View Modes and Visualizers 14
Playing a Level 16
Summary 17
Q&A 18
Workshop 18
Exercise 19
HOUR 2: Understanding the Gameplay Framework 21
Available Resources 21
Asset References and the Reference Viewer 29
Gameplay Framework 30
Summary 35
Q&A 35
Workshop 35
Exercise 36
HOUR 3: Coordinates, Transforms, Units, and Organization 37
Understanding Cartesian Coordinates 37
Working with Transforms 38
Assessing Units and Measurements 42
Organizing a Scene 45
Summary 50
Q&A 51
Workshop 51
Exercise 52
HOUR 4: Working with Static Mesh Actors 53
Static Mesh Assets 53
Static Mesh Editor 54
Viewing UV Layouts 57
Collision Hulls 59
Static Mesh Actors 66
Summary 73
Q&A 73
Workshop 73
Exercise 74
HOUR 5: Applying Lighting and Rendering 75
Learning Light Terminology 75
Understanding Light Types 76
Using Light Properties 82
Building Lighting 83
Summary 87
Q&A 87
Workshop 87
Exercise 88
HOUR 6: Using Materials 89
Understanding Materials 89
Physically Based Rendering (PBR) 90
Material Input Types 91
Creating Textures 94
Making a Material 96
Summary 105
Q&A 105
Workshop 106
Exercise 107
HOUR 7: Using Audio System Elements 109
Introducing Audio Basics 109
Using Sound Actors 112
Controlling Sounds with Audio Volumes 119
Summary 120
Q&A 120
Workshop 121
Exercise 122
HOUR 8: Creating Landscapes and Foliage 123
Working with Landscapes 123
Sculpting Shapes and Volumes 127
Using Foliage 133
Summary 136
Q&A 136
Workshop 137
Exercise 137
HOUR 9: World Building 139
Building Worlds 140
World Building Process 141
Summary 157
Q&A 157
Workshop 158
Exercise 159
HOUR 10: Crafting Effects with Particle Systems 161
Understanding Particles and Data Types 161
Working with Cascade 162
Using Common Modules 168
Setting Up Materials for Particles 172
Triggering Particle Systems 176
Summary 177
Q&A 177
Workshop 178
Exercise ...