Java in 24 Hours, Sams Teach Yourself (Covering Java 9) (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
448
Utgivningsdatum
2017-09-28
Upplaga
8
Förlag
Sams Publishing
Dimensioner
229 x 178 x 23 mm
Vikt
735 g
Antal komponenter
1
ISBN
9780672337949

Java in 24 Hours, Sams Teach Yourself (Covering Java 9)

Häftad,  Engelska, 2017-09-28

Slutsåld

In arenas ranging from enterprise development to Android app programming to game development, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 24 Hours helps Java beginners gain true mastery over the new Java 9.

In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating.

Coverage includes: learning programming basics; working with data and objects; programming graphical user interfaces; creating interactive web programs; handling errors; writing Internet and mobile apps; and much more.
Visa hela texten

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av Rogers Cadenhead

Övrig information

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 25 books on programming- and Internet-related topics, including Sams Teach Yourself Java in 21 Days. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. Rogers can be reached on Twitter at @rcade.

Innehållsförteckning

Part I: Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work

Part II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops

Part III: Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects

Part IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
15 Responding to User Input
16 Building a Complex User Interface

Part V: Moving into Advanced Topics
17 Storing Objects in Data Structures
18 Handling Errors in a Program
19 Creating a Threaded Program
20 Using Inner Classes and Closures

Part VI: Writing Internet Applications
21 Reading and Writing Files
22 Creating Web Services with JAX-WS
23 Working with Java2D Graphics
24 Writing Android Apps

Appendixes
A: Using the NetBeans Integrated Development Environment
B: Where to Go from Here: Java Resources
C: This Book's Web Site
D: Setting Up an Android Development Environment