Computer Games (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
224
Utgivningsdatum
2006-02-01
Upplaga
1
Förlag
Polity Press
Medarbetare
Buckingham, David
Illustrationer
1, black & white illustrations
Dimensioner
245 x 170 x 21 mm
Vikt
400 g
Antal komponenter
1
Komponenter
467:B&W 6.69 x 9.61 in or 244 x 170 mm (Pinched Crown) Perfect Bound on White w/Matte Lam
ISBN
9780745634012
Computer Games (häftad)

Computer Games

Text, Narrative and Play

(2 röster)
Häftad Engelska, 2006-02-01
329
Skickas inom 5-8 vardagar.
Fri frakt inom Sverige för privatpersoner.
Finns även som
Visa alla 2 format & utgåvor
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.
Visa hela texten

Passar bra ihop

  1. Computer Games
  2. +
  3. Preventing Money Laundering and Terrorist Financing

De som köpt den här boken har ofta också köpt Preventing Money Laundering and Terrorist Finan... av Pierre-Laurent Chatain, John McDowell, Cedric Mousset, Paul Allan Schott, Emile Van Der Does (häftad).

Köp båda 2 för 848 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Recensioner i media

"This valuable text is always informed by serious research, analysis and careful thought." -- Julian McDougall, Media Education Assocation Newsletter 'Computer Games: Text, Narrative and Play will be valuable for teachers and students who want to familiaize themselves with the core concepts and important debates within the merging field of games studies. But it does more than that - couping format analysis of games with an ethnographic perspective on games-playing showing how the same games studies can be read through multiple conceptual frameworks. If recent writing in games studies has seemed polarized, this book maps the middle ground between the warring positions.' -- Henry Jenkins, Massachusetts Institute of Technology 'Computer Games challenges the notion that games are "just for fun" by introducing a readable tome for observers and players of Pong to Perfect Dark. A comprehensive and useful breakdown of what students of games studies should focus on and how they should go about doing it.' -- Aleks Krotoski, Technology Journalist and Researcher

Bloggat om Computer Games

Övrig information

David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the University of London. Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.

Innehållsförteckning

* List of Illustrations * Acknowledgements *1. Studying computer games *2. Defining game genres *3. Games and narrative *4. Play and pleasure *5. Space, navigation and affect *6. Playing roles *7. Reworking the text: online fandom *8. Motivation and online gaming *9. Social play and learning *10. Agency in and around play *11. Film, adaptation and computer games *12. Games and Gender *13. Doing game analysis * Notes * Games Cited * References * Index