Studies on the Culture of Video Games and Gaming
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Köp båda 2 för 587 krJ. Patrick Williams is an assistant professor of Sociology at Arkansas State University. Jonas Heide Smith has a Ph.D. from the Center for Computer Games Research at the IT University of Copenhagen and currently heads the universitys MSC program in Digital Design and Communication.
Table of Contents Introduction: From Moral Panics to Mature Games Research in Action Section 1: Control versus Authorship 1. Who Governs the Gamers? 2. Terms of Service and Terms of Play in Childrens Online Gaming 3. Narrative Power in Online Game Worlds: The Story of Cybertown 4. Law and Disorder in Cyberspace: How Systems of Justice Developed in Online Text-Based Gaming Communities Section 2: Discourse and Ideology 5. From The Green Berets to Americas Army: Video Games as a Vehicle for Political Propaganda 6. Rhetorics of Computer and Video Game Research 7. From Margin to Center: Biographies of Technicity and the Construction of Hegemonic Games Culture 8. Ghost Recon: Island Thunder: Cuba in the Virtual Battlescape Section 3: Experience and Identity 9. The Players Journey 10. Mutual Fantasy Online: Playing with People 11. From Dollhouse to Metaverse: What Happened When The Sims Went Online 12. Platform Dependent: Console and Computer Cultures Section 4: Consumption and Community 13. Mapping Independent Game Design 14. Desire for Commodities and Fantastic Consumption in Digital Games 15. Reading and Playing: What Makes Interactive Fiction Unique About the Contributors Index