C Programming Absolute Beginner's Guide (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
352
Utgivningsdatum
2013-08-27
Upplaga
3
Förlag
QUE
Medarbetare
Miller, Dean
Illustratör/Fotograf
illustrations
Illustrationer
illustrations
Dimensioner
228 x 177 x 19 mm
Vikt
544 g
Antal komponenter
1
ISBN
9780789751980
C Programming Absolute Beginner's Guide (häftad)

C Programming Absolute Beginner's Guide

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Häftad Engelska, 2013-08-27
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Updated for C11

Write powerful C programswithout becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. Youll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!

Who knew how simple C programming could be?

This is todays best beginners guide to writing C programsand to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, its fully updated for the new C11 standard and todays free, open source tools! Heres a small sample of what youll learn:

Discover free C programming tools for Windows, OS X, or Linux

Understand the parts of a C program and how they fit together

Generate output and display it on the screen

Interact with users and respond to their input

Make the most of variables by using assignments and expressions

Control programs by testing data and using logical operators

Save time and effort by using loops and other techniques

Build powerful data-entry routines with simple built-in functions

Manipulate text with strings

Store information, so its easy to access and use

Manage your data with arrays, pointers, and data structures

Use functions to make programs easier to write and maintain

Let C handle all your programs math for you

Handle your computers memory as efficiently as possible

Make programs more powerful with preprocessing directives
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Övrig information

Greg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner's level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master's degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books. In his spare time, he gives lectures on traveling in Italy, his second favorite place to be. Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing. He has written books on C programming and professional wrestling, and is still looking for a way to combine the two into one strange amalgam.

Innehållsförteckning

C Programming Absolute Beginner's Guide, Third Edition

Updated for C11


PART I: JUMPING RIGHT IN

1 What Is C Programming, and Why Should I Care?

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World PremierePutting Your Programs Results

5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define

8 Interacting with Users


PART II: PUTTING C TO WORK FOR YOU

9 Crunching the NumbersLetting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions

11 The Fork in the RoadTesting Data to Pick a Path

12 Juggling Several Choices with Logical Operators

13 A Bigger Bag of TricksSome More Operators for Your Programs


PART III: FLESHING OUT YOUR PROGRAMS

14 Code RepeatUsing Loops to Save Time and Effort

15 Looking for Another Way to Create Loops

16 Breaking in and out of Looped Code

17 Making the case for the switch Statement

18 Increasing Your Programs Output (and Input)

19 Getting More from Your Strings

20 Advanced Math (for the Computer, Not You!) .


PART IV: MANAGING DATA WITH YOUR C PROGRAMS

21 Dealing with Arrays

22 Searching Arrays

23 Alphabetizing and Arranging Your Data

24 Solving the Mystery of Pointers

25 Arrays and Pointers

26 Maximizing Your Computers Memory

27 Setting Up Your Data with Structures


PART V: FILES AND FUNCTIONS

28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer

30 Organizing Your Programs with Functions

31 Passing Variables to Your Functions

32 Returning Data from Your Functions


APPENDIXES

A The ASCII Table

B The Draw Poker Program