Game Theory for Next Generation Wireless and Communication Networks (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
504
Utgivningsdatum
2019-06-27
Förlag
Cambridge University Press
Medarbetare
Niyato, Dusit / Saad, Walid / Baar, Tamer
Illustrationer
Worked examples or Exercises; 15 Tables, black and white; 184 Line drawings, black and white
Dimensioner
249 x 208 x 28 mm
Vikt
1135 g
Antal komponenter
1
Komponenter
HC gerader Rücken kaschiert
ISBN
9781108417334

Game Theory for Next Generation Wireless and Communication Networks

Modeling, Analysis, and Design

av Zhu Han
Inbunden,  Engelska, 2019-06-27
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Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.
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'The authors are renowned experts of the applications of game theory to communication and networking problems. This book is timely and, pedagogical, and provides state-of-the-art results for the design of next generation distributed networks. I strongly encourage everyone in our field to have it as a reference textbook.' Merouane Debbah, CentraleSuplec

Övrig information

Zhu Han is a John and Rebecca Moores Professor in the Department of Electrical and Computer Engineering as well as the Computer Science Department at the University of Houston and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE). Dusit Niyato is a professor in the School of Computer Science and Engineering at Nanyang Technological University, Singapore and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE). Walid Saad is an associate professor at the Department of Electrical and Computer Engineering at Virginia Tech and a Fellow of the Institute of Electrical and Electronics Engineers (IEEE). Tamer Baar is the Swanlund Endowed Chair, CAS Professor of Electrical and Computer Engineering, and director of the Center for Advanced Study at the University of Illinois, Urbana-Champaign. He is a Fellow of the Institute of Electrical and Electronics Engineers (IEEE), International Federation of Automatic Control (IFAC), and Society for Industrial and Applied Mathematics (SIAM), and a member of the National Academy of Engineering (NAE).

Innehållsförteckning

1. Introduction; Part I. Theory: 2. Matching games; 3. Contract theory; 4. Stochastic games; 5. Games with bounded rationality; 6. Learning in games; 7. Equilibrium programming with equilibrium constraints; 8. Miscellaneous games; Part II. Applications: 9. Applications of game theory in Internet of Things; 10. Applications of game theory in network virtualization; 11. Applications of game theory in cloud networking; 12. Applications of game theory in context-aware networks and mobile services; 13. Applications of game theory for green communication networks; 14. 4G, 5G and beyond; 15. Security; Notes; References; Index.