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Köp båda 2 för 831 krPaul Mealy has worked with virtual reality since the release of the Oculus Rift DK1 in 2013. He has architected, designed and developed applications for Oculus Rift, HTC Vive, Samsung Gear VR, Windows Mixed Reality, Google Daydream, and Google Cardboard. He has worked with numerous augmented reality hardware and technologies including the Microsoft HoloLens, ARKit for iOS, ARCore for Android and cross-platform solutions such as Vuforia.
Introduction 1 Part 1: Getting Started with Virtual and Augmented Reality 5 Chapter 1: Defining Virtual and Augmented Reality 7 Chapter 2: Exploring the Current State of Virtual Reality 23 Chapter 3: Exploring the Current State of Augmented Reality 55 Part 2: Consuming Content in Virtual and Augmented Reality 77 Chapter 4: Consuming Content in Virtual Reality 79 Chapter 5: Consuming Content in Augmented Reality 95 Part 3: Creating Content in Virtual and Augmented Reality 109 Chapter 6: Evaluating Your Project 111 Chapter 7: Planning Your Virtual Reality Project 123 Chapter 8: Planning Your Augmented Reality Project 143 Chapter 9: Creating Content for Virtual and Augmented Reality 163 Part 4: Virtual and Augmented Reality in the Wild 201 Chapter 10: Exploring Virtual Reality Use Cases 203 Chapter 11: Exploring Augmented Reality Use Cases 227 Part 5: The Future of Virtual and Augmented Reality 251 Chapter 12: Assessing the Future of Virtual Reality 253 Chapter 13: Assessing the Future of Augmented Reality 267 Part 6: The Part of Tens 277 Chapter 14: Ten Questions about Virtual and Augmented Reality 279 Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality 289 Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today 305 Index 317