- Häftad (Paperback)
- Antal sidor
- black & white tables black & white illustrations figures
- 240 x 190 x 15 mm
- Antal komponenter
- 626 g
Du kanske gillar
Professional WebGL Programming - Developing 3D Graphics for the Web
Fri frakt inom Sverige för privatpersoner.
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.
You will also develop a stronger understanding of WebGL development from coverage that:
?Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
?Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
?Teaches you how to write vertex shaders and fragment shaders for WebGL
?Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations
Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
Passar bra ihop
De som köpt den här boken har ofta också köpt Essential Mathematics for Games and Interactive... av James M Van Verth, Lars M Bishop (inbunden).Köp båda 2 för 1278 kr
Bloggat om Professional WebGL Programming - Developi...
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
CHAPTER 1 Introducing WebGL 1
CHAPTER 2 Creating Basic WebGL Examples 45
CHAPTER 3 Drawing 85
CHAPTER 5 Texturing 177
CHAPTER 6 Animations and User Input 219
CHAPTER 7 Lighting 249
CHAPTER 8 WebGL Performance Optimizations 291