Social Impact Through Play
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Köp båda 2 för 2153 krLindsay Grace is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President of the Higher Education Video Game Alliance, and founded the American University Game Lab and Studio, which completed hundreds of thousands of dollars in purpose driven play designs annually. Clients included the US National Institutes of Mental Health (NIMH), the Educational Testing Service (ETS), The World Bank, VOX Media and others. Lindsay's personal creative work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinerys digital arts community, Black Enterprise and others. This work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and more. Lindsay curated or co-curated the Blank Arcade exhibits (2015-2019), Smithsonian American Art Museums SAAM Arcade (2014-2017), the Games for Change Civic and Social Impact (2017) and others. He has given talks and keynotes at the Game Developers Conference (GDC), SXSW, the Games for Change Festival, the Online News Association, the Society for News Design, Smithsonian Institutes, and many other industry events. His opinions on games have been offered by CNN, Al-Jazeera, National Public Radio and others. He has been teaching games and interactive media design for more than a decade.
1. Introduction to Social Impact Play and Games 2. Designing for Social Impact-Overview 3. Engagement Design and Serious Play 4. Education Games 5. Games for Mental and Physical Health 6. Newsgames: Reportage and Simulation Games 7. Persuasive Play 8. Empathy Games 9. Community Games 10. Human Computation Games 11. Assessing Impact Efficacy 12. Designing with Clients and Subject Matter Experts 13. Implementation