Storytelling for Virtual Reality (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
334
Utgivningsdatum
2017-07-11
Förlag
Routledge
Illustrationer
Black & white illustrations
Dimensioner
241 x 165 x 12 mm
Vikt
680 g
Antal komponenter
1
Komponenter
23:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on White w/Gloss Lam
ISBN
9781138629660
Storytelling for Virtual Reality (häftad)

Storytelling for Virtual Reality

Methods and Principles for Crafting Immersive Narratives

Häftad Engelska, 2017-07-11
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Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
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"Bucher has positioned his work as a mid-level survey of topics with the potential to revolutionize fiction and non-fiction storytelling. He surveys the complexities of POV where camera placement is ubiquitous, and where audiences are fully immersed and are, in effect, the directors of their own narrative journeys." -Kim Walker, Ph.D., Full Professor of Digital Film and Media Arts, University of Colorado, Colorado Springs "A remarkable synthesis of cutting-edge VR practice and storytelling interwoven with ancient myth and philosophy for context and clarity, interviews crucial and illuminating, and finally, a pivotal, needed framework for future VR storytelling. Master teacher John Bucher gently guides the writer into unpacking her own rich and seamless VR script." -Rebecca Ver Straten-McSparran, Director, LA Film Studies Center "It's the kind of book that will inspire you to consider what might be possible in VR storytelling and the kind of mental unpacking and re-thinking that's required to transport our storytelling impulses into an entirely different realm of world building. (...) [The book] delivers a great combination of accessibly written academic-style theory and conversational insights which help to make the book more of a page turner than it might otherwise be. (...) this is an excellent and inspiring read for anyone looking to learn more about the emerging present and tantalising future of this new art form." - Jonny Elwyn

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Övrig information

John Bucher is an award-winning writer and narrative consultant based out of Los Angeles, California. He is a regular contributor to VirtualRealityPop.com, LA-Screenwriter.com, HBO.com, and MovieMaker Magazine. He co-hosts The Inside Out Story Podcast, The Westworld Watch Podcast, and currently teaches at the LA Film Studies Center, where he leads courses in Virtual Reality storytelling and filmmaking. A popular speaker, John has given talks on five continents regarding story, technology, and art. He is completing a PhD in mythology and depth psychology and is the author of several books including Master of the Cinematic Universe: The Secret Code For Writing in the New World of Media, Storytelling By the Numbers, and The Inside Out Story. He can be found on-line at his site, tellingabetterstory.com, and on social media @johnkbucher.

Innehållsförteckning

ACKNOWLEDGMENTS FOREWORD CHAPTER 1: A New Reality and How We Got Here SPOTLIGHT ON DIRECTING: Storytelling in VR through Cinematic Directing A Conversation with Jessica Brillhart, Principal Filmmaker for VR at Google SPOTLIGHT ON CAMERAS: Storytelling in VR through the Lens A Conversation with Paul Meyhoefer, VP JK Imaging/Kodak CHAPTER 2: A Stone Bridge Covered in Microchips SPOTLIGHT ON GAMING: Storytelling in VR through Video Games A Conversation with Brian Allgeier, VR Game Designer, Insomniac Games CHAPTER 3: Science and Technology behind Storytelling SPOTLIGHT ON VR SCIENCE AND STORYTELLING: Storytelling Through Data and Neurology A Conversation with Dr. Carolina Cruz-Neira, Director of the Emerging Analytics Center, the University of Arkansas, Little Rock SPOTLIGHT ON STORY: VR Storytelling at the Oculus Story Studio A Conversation with Jessica Shamash, Producer, and Pete Billington, Immersive Storyteller CHAPTER 4: Storytelling Principles for Immersive Space SPOTLIGHT ON IMMERSIVE THEATER: Storytelling through Immersion A Conversation with Noah Nelson, Creator and Host of No Proscenium Podcast CHAPTER 5: Designing an Immersive Narrative SPOTLIGHT ON NEW FRONTIERS: A Master Storyteller A Conversation with Chris Milk, Founder and CEO, Within SPOTLIGHT ON ETHICS: Considerations for VR Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 6: Characters in VR SPOTLIGHT ON ACTING: Storytelling Through Drama in Immersive Experiences A Conversation with Keight Leighn, Actress EXERCISES CHAPTER 7: Creating Narrative Structures SPOTLIGHT ON VISUALIZATION: Cinematic Storytelling in VR A Conversation with Chris Edwards, Founder, Chief Production Officer, and CEO, The Third Floor SPOTLIGHT ON NARRATIVE: Fiction Versus Nonfiction Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 8: Theory in Practice: Interviews and Case Studies THE STORYTELLERS INTERVIEW: Rob Bredow, Chief Technology Officer, LucasFilm INTERVIEW: Tye Sheridan and Nikola Todorovic, Creators of Aether Inc. CASE STUDY: Baobab VR Studios INTERVIEW: Sarah Hill, CEO and Chief Storyteller, StoryUp THE TECHNOLOGISTS AND PRODUCERS INTERVIEW: Jonathan Krusell, Google Daydream Producer INTERVIEW: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive CASE STUDY: Light Sail VR INTERVIEW: Tai Crosby, Founder and CEO, SilVR Thread INTERVIEW: Adam Orth, Creative Director, Three One Zero THE ARTISTS INTERVIEW: Angela Haddad, VR Artist and Producer INTERVIEW: Annie Lesser, Immersive Theater Director CASE STUDY: Jaunt Studios and the Invisible VR series INTERVIEW: Mark Cordell Holmes, Art Director, Pixar THE VISIONARIES INTERVIEW: Larry Rosenthal, VR Pioneer and Producer INTERVIEW: Paul Debevec, Senior Staff Engineer, Google VR CASE STUDY: Lucy VR series INTERVIEW: Brian Rose, Google VR Team, Community and Outreach INTERVIEW: Ted Schilowitz, Futurist, 20th Century Fox Studios GLOSSARY INDEX ABOUT THE AUTHOR