- Häftad (Paperback / softback)
- Antal sidor
- Joseph, Roberto / Moore, Joi L.
- 3 black & white halftones 8 black & white illustrations, 18 black & white tables 5 black & white l
- 5 Line drawings, black and white; 3 Halftones, black and white; 18 Tables, black and white; 8 Illust
- 228 x 152 x 19 mm
- Antal komponenter
- 23:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on White w/Gloss Lam
- 380 g
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Culture, Learning, and Technology
Research and Practice
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Research on Course Management Systems in Higher Education
Angela D Benson, Dr Andrew Whitworth
The e-learning research literature is characterized by studies that investigate the practice of teaching and learning online (pedagogy) and those that investigate the planning and administrative functions associated with e-learning delivery (manag...
Learning Technologies and Globalization
Nada Dabbagh, Angela D Benson, Andrew Denham, Roberto Joseph, Ghania Zgheib
This brief describes the evolutionary and global impact of the techno-social transformation on learning technologies in terms of emerging pedagogical frameworks and applications. it provides examples of such applications in higher education, K-12,...
Recensioner i media
"In this book, Benson, Joseph, and Moore offer a guiding framework for ways to study and reflect on the issues occurring at the nexus of culture, learning, and technology. Leading authors in such fields as pedagogy, globalization, intercultural sensitivity, social media, essentialism, and progressivism are brought together in a volume that promises to become essential reading for educators at all levels." -Robert Maribe Branch, Professor and Department Head, Department of Career and Information Studies, College of Education, University of Georgia, USA "Culture, Learning and Technology: Research and Practice offers a seminal examination across interdisciplinary, research, theoretical, and practical aspects of educational technology in cultural contexts. The text gives voice to a growing contingent of researchers and designers who believe that culture matters. The authors expose the strengths and weaknesses of the field and advocate for a more deliberate focus on culture. As we move further into the 21st century, this text will be a guiding light for all to see the value of culture when considering the human equation." -Patricia A. Young, Associate Professor, Department of Education, University of Maryland, Baltimore County, USA
Bloggat om Culture, Learning, and Technology
Angela D. Benson is Associate Professor of Instructional Technology at The University of Alabama, USA. Roberto Joseph is Associate Professor of Educational Technology and Graduate Director of Educational Technology programs at Hofstra University, USA. Joi L. Moore is Professor in the School of Information Science & Learning Technologies at the University of Missouri, USA.
Table of Contents Introduction to Culture, Learning and Technology: Research and Practice Angela Benson, Joi Moore, and Roberto Joseph Critical Pedagogy and Instructional Technology Amy C. Bradshaw Revisiting Instructional Technologists' Inattention to Issues of Cultural Diversity among Stakeholders Deepak Prem Subramony Globalization, Ironic Binaries, and Instructional Technology: Toward the Emergence of a Robust Critical Theory of Technology Michael K. Thomas Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global Contexts Akesha Horton, Erik Byker, and Keith Heggert Examining the Use of an Online Cultural Module to Increase Learners' Intercultural Sensitivity Joe Terantino How cultural factors influence the use of social constructivist-based pedagogical models of distance learning: Examining Japanese online collaborative behaviors. Bodi Anderson Culture & Computational Thinking: A Pilot Study of Operationalizing Culturally Responsive Teaching (CRT) in Computer Science Education Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin Clark Foundational Theories of Social Media Tools and Cultural Competency: A Systematic Literature Review Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill iDESIGN: Designing & Implementing a Culturally Relevant Game-Based Curriculum Roberto Joseph and James Diamond Boys and Video Game Play: Re-engaging Boys in the Classroom Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman Exploring Chinese international students' acceptance of mobile learning Zhetao Guo and Angela D. Benson Students Making Science Games: The Design Process of Students Incorporating Science Content into Video Games Neda Khalili Blackburn and Kevin Clark How the Cultural Clash of Essentialism and Progressivism Shaped Technology Adoption: A Case Study of Culture, Learning and Technology. Steven Watkins and Mansureh Kebritchi