Digital Technologies and Learning in Physical Education (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
276
Utgivningsdatum
2016-11-14
Förlag
Routledge
Medarbetare
Goodyear, Victoria A. / Armour, Kathleen M.
Illustratör/Fotograf
black and white 13 Tables 5 Line drawings, black and white 6 Halftones black and white 24 Illus
Illustrationer
13 Tables, black and white; 5 Line drawings, black and white; 6 Halftones, black and white; 24 Illus
Dimensioner
231 x 155 x 18 mm
Vikt
431 g
Antal komponenter
1
Komponenter
449:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Matte Lam
ISBN
9781138947290

Digital Technologies and Learning in Physical Education

Pedagogical cases

Häftad,  Engelska, 2016-11-14
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There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative pedagogical cases framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young peoples learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.
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"a thoroughly engaging example of the links between practice, theory and research and invaluable in developing our understanding of the messy realities of digital technology use in physical education and its relationship with pedagogy" - Julia Sargent, Sport, Education and Society.

Övrig information

Ashley Casey is a Senior Lecturer in Pedagogy at Loughborough University, UK, and an Adjunct Senior Lecturer at the University of Limerick, Ireland. His research explores pedagogical models, teacher development through social media, and pedagogies of technology. He can be found on Twitter as @DrAshCasey, where he writes about teaching and research in physical education. Victoria A. Goodyear is a Lecturer in Pedagogy in Sport, Physical Activity and Health at the University of Birmingham, UK. Her research focuses on curriculum innovation, teacher professional learning, and the pedagogical and professional uses of digital technologies and social media. Victoria uses Twitter to tweet about practice and research and she can be found at @VGoodyear. Kathleen M. Armour is Professor of Education and Sport, former Head of the School of Sport, Exercise and Rehabilitation Sciences at the University of Birmingham, UK. She is currently Pro Vice Chancellor for Education at the same institution. Kathy was a panel member in REF2014; is a Fellow of the Academy of Social Sciences and an International Fellow of the National Academy of Kinesiology, USA; and holds an honorary doctorate from the University of Orebro, Sweden. Kathy mainly uses Twitter to retweet great comments made by others but, just occasionally, she also shares an original thought (@ArmourKathy).

Innehållsförteckning

1. A PEDAGOGICAL CASES APPROACH TO UNDERSTANDING DIGITAL TECHNOLOGIES AND LEARNING IN PHYSICAL EDUCATION 2. DYLAN: THE USE OF MOBILE APPS WITHIN A TACTICAL INQUIRY APPROACH 3. JAIME: "I COULDNT TEACH WITHOUT TECHNOLOGY": A TEACHER AND STUDENT LEARNING JOURNEY 4. JAMES: PHYSICAL EDUCATION TEACHER 5. BATRICE: DANCE VIDEO GAMES AS A RESOURCE FOR TEACHING DANCE 6. ANTONIO: "I REALLY WANT THEM TO BE ENGAGED AND LEARN": THE USE OF SOCIAL MEDIA IN HIGHER EDUCATION 7. ANDY: BLOGGING WITH STUDENTS - EDUCATIONAL VISIONS AND DIGITAL REALITIES 8. JOEY: SOCIAL MEDIA AS A TOOL FOR PROFESSIONAL DEVELOPMENT 9. LYNNE: PERSUADING TEENS TO REDUCE HEALTH RISK THROUGH HEALTHY MESSAGING 10. RICK: ENERGIZE AND EDUCATE AT EVERY AGE - TECHNOLOGY INTEGRATION OVER A TEACHING CAREER 11. JARROD: THE PROMISE AND MESSY REALITIES OF DIGITAL TECHNOLOGY IN PHYSICAL EDUCATION 12. TOM: USING DIGITAL TECHNOLOGY IN PHYSICAL EDUCATION TO TRANSFORM PEDAGOGY 13. GARETH: THE BEAUTY OF THE IPAD FOR REVOLUTIONISING LEARNING IN PHYSICAL EDUCATION 14. JACOB AND MARTIN: DEVELOPING DIGITAL TECHNOLOGY COMPETENCE IN PHYSICAL EDUCATION TEACHER EDUCATION 15. ARTICULATING PEDAGOGIES OF TECHNOLOGY THROUGH THIRTEEN PEDAGOGICAL CASES