Practical Game Development with Unity and Blender (häftad)
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Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
368
Utgivningsdatum
2014-06-11
Förlag
Cengage Learning PTR
Illustrationer
black & white illustrations, figures
Dimensioner
228 x 190 x 25 mm
Vikt
680 g
Antal komponenter
1
ISBN
9781305074705

Practical Game Development with Unity and Blender

Häftad,  Engelska, 2014-06-11

Slutsåld

Todays game developers, particularly those working in smaller, independent studios, need to be expert generaliststhat is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quicklyall while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of todays most popular (and free!) software tools. Youll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the books companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developerthe kind of broadly skilled generalist who can thrive at any game studio, large or small.
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Övrig information

Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

Innehållsförteckning

1. The 10-Stage Workflow.
2. Blender-to-Unity Workflow.
3. Modular Environments and Static Meshes.
4. Terrain.
5. Animation Workflows.
6. Objects, Dependencies, and Event-Driven Programming.
7. Retopologizing.
8. Saved Games and Persistent Data.
9. Baking.
10. Unity, Blender, and Other Software.