A Simple Guide to Sophisticated Online Surveys and Experiments
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Köp båda 2 för 1142 krEducational practice does not, for the most part, rely on research findings. Instead, theres a preference for relying on our intuitions about whats best for learning. But relying on intuition may be a bad idea for teachers and learners alike. This...
Med Oliver Cavigliolis fantastiska illustrationer som visuell guide beskriver Hur du får dina elever att lära sig hur lärare kan använda kognitiv psykologi i klassrummet. Boken gör upp med seglivade missuppfattningar om i...
This text fills a need for accessible guides related to programming language and using Flash. Additionally, the examples and screenshots would act as a helpful reference for social science researchers.
"The text is well organized, easy to follow, and provides a nice summation at the end of every chapter that highlights what the student should have learned.
The accessible accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized. The additional resources provided at the end are also helpful. This book is addressing a need in psychology research and anticipating the skills that many students will be called upon to use in their research.
Good attention to detail and care was taken to ensure that the code snippets are accurate. It reflects both current programming and current thinking in research design for the social sciences.
Yana Weinstein (Ph.D.) received her undergraduate degree in Psychology from the University of Warwick, A Magistere of French Language and Civilization from the Sorbonne in Paris, and a Ph.D. in Psychology from University College London. In London, Dr. Weinstein worked with Dr. David Shanks in the area of cognition and false memory. Currently, she is a Post-Doc at Washington University in St. Louis, Missouri, where she is doing research with Roddy Roediger and Kathleen McDermott. She designed and wrote a course on Flash Programming for students at Washington University which was the impetus for this book.
How to use this book Chapter 1. The Flash Interface Chapter 2. ActionScript Basics Chapter 3. Navigation Chapter 4. Working with Text and Keystrokes Chapter 5. Presenting and Storing Information in Arrays Chapter 6. Questionnaire Tools Chapter 7. Condition Assignment and Randomization Chapter 8. Using Timers and Recording Reaction Time Chapter 9. Saving Data Chapter 10. Putting Your Program Online Resources Index