iPhone Advanced Projects (e-bok)
Format
E-bok
Filformat
PDF med LCP-kryptering (0.0 MB)
Om LCP-kryptering
PDF-böcker lämpar sig inte för läsning på små skärmar, t ex mobiler.
Nedladdning
Kan laddas ned under 24 månader, dock max 6 gånger.
Språk
Engelska
Utgivningsdatum
2010-04-29
Förlag
Apress
ISBN
9781430224044

iPhone Advanced Projects E-bok

E-bok (PDF, LCP),  Engelska, 2010-04-29
514
Läs i Bokus Reader för iOS och Android
Finns även som
Visa alla 1 format & utgåvor
As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.
Visa hela texten

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av författarna

  • iPhone Games Projects

    Pj Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch

    One look at the App Store will show you just how hot iPhone games have become. Games make upmore than25 percent of all apps, andmore than70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled ou...

  • iPhone User Interface Design Projects

    Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper

    With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but youll need more than a great idea and flawless codean eye-...