Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (häftad)
Fler böcker inom
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
344
Utgivningsdatum
2011-12-01
Upplaga
1st ed.
Förlag
APRESS
Illustrationer
black & white illustrations
Dimensioner
234 x 190 x 20 mm
Vikt
590 g
Antal komponenter
1
Komponenter
3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
ISBN
9781430237105
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (häftad)

Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch

Häftad Engelska, 2011-12-01
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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the populariPad,using the new iOS 5 SDK.

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game appsdevelopment with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After readingthis book, you'llcome away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

What youll learn

  • How to use UIViews to display game assets
  • How to create frame-by-frame animations for action games
  • How to integrate with Game Center and other social media services

Who this book is for

This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents

  1. Introduction and HelloGame
  2. Setting Up your Game App Project
  3. Explore the Game App Life cycle
  4. Quickly Build anInput Driven Game
  5. Quickly Build a Frame by Frame Game
  6. Build Your Game: Game Engine, Image Actors, and Behaviors
  7. Build Your Game: Vector Actors and Particles
  8. Build Your Game:Understand Gestures and Movements
  9. Build Your Game: Apple's Game Center and Social Media
  10. A Complete Example: Belt Commander
  11. Design and Create Graphics
  12. Monetizing via the Apple App Store
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Passar bra ihop

  1. Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch
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Fler böcker av Lucas Jordan

Övrig information

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

Innehållsförteckning

Introduction and HelloGame
Setting Up your Game App Project
Explore the Game App Life cycle
Quickly Build an Input Driven Game
Quickly Build a Frame by Frame Game
Build Your Game: Game Engine, Image Actors, and Behaviors
Build Your Game: Vector Actors and Particles
Build Your Game: Understand Gestures and Movements
Build Your Game: Apple's Game Center and Social Media
A Complete Example: Belt Commander
Design and Create Graphics
Monetizing via the Apple App Store