Meet the Kinect: An Introduction to Programming Natural User Interfaces (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
220
Utgivningsdatum
2012-01-05
Upplaga
New.
Förlag
APRESS
Medarbetare
Hall, Jonathan / Perry, Phoenix
Illustrationer
black & white illustrations
Dimensioner
235 x 191 x 12 mm
Vikt
386 g
Antal komponenter
1
Komponenter
3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
ISBN
9781430238881
Meet the Kinect: An Introduction to Programming Natural User Interfaces (häftad)

Meet the Kinect: An Introduction to Programming Natural User Interfaces

Programming And Scripting Human-Computer Interation

Häftad Engelska, 2012-01-05
279
Skickas inom 7-10 vardagar.
Gratis frakt inom Sverige över 159 kr för privatpersoner.
Meet the Kinect introducesthe exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.

Microsofts Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities.

Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. Youll learn about the Kinect hardware and what it can do. Youll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, youll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known asProcessing that is popular in the art and creative world.

Along the way, youll learn principles and terminology. Volumetric computing didnt begin with the Kinect. The field is decades oldif youve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessibleto the average person.

What youll learn

  • Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX
  • Download and run the growing body of software freely available via the Internet
  • Write scripts in the popular Processing language
  • Take advantage of Microsofts Kinect SDK for Windows
  • Choose a software development environment that suits your needs
  • Grasp principles and terminology underlying the Kinect technology

Who this book is for

Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving th...
Visa hela texten

Passar bra ihop

  1. Meet the Kinect: An Introduction to Programming Natural User Interfaces
  2. +
  3. Learning Perl, 7e

De som köpt den här boken har ofta också köpt Learning Perl, 7e av Randal L Schwartz, Brian D Foy, Tom Phoenix (häftad).

Köp båda 2 för 688 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av författarna

Övrig information

Sean Kean is an artist and entrepreneur living in Brooklyn, New York. With a background spanning engineering, art, education, and travel, he is passionate about simplifying complex technology in order to make tools more accessible to others. Insatiable in his curiosity, the author has filled his passport as a flight attendant, rediscovered learning through play as an early childhood educator, studied the streets and buildings of New York City in order to earn both a taxi driver license and real estate sales license, and has been programming well enough to be dangerous for more than 20 years. Sean is currently working to bridge the gap between the physical and digital worlds at HERE, Inc. (http://here.st), to bring volumetric 3D TVs mainstream with the VoxieBox (www.voxiebox.com), and to help professionals working with volumetric depth cameras, software, and displays to connect to each other through the Volumetric Society (www.volumetric.org) via a publication, conference, and local chapter meetups you can help set up in your city.

Innehållsförteckning

* Getting Started * Behind the Technology * Applications in the Wild * Scripting the Kinect * Many Ways to Kinect * Application Development with PrimeSense's NITE Framework * Application Development with the Beckon Framework * Application Development with Microsoft's Windows/XBOX Framework * Volumetric Display Techniques * Where to Go From Here?