HTML5 Game Development Insights (häftad)
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Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
476
Utgivningsdatum
2014-04-14
Upplaga
1st ed.
Förlag
APress
Medarbetare
Garcia, Bruno (förf)/Howard, Jon (förf)/Ballantyne, Ian (förf)/Freeman, Jesse (förf)/Smith, Tyler (förf)
Illustrationer
191 Illustrations, black and white; XXVI, 476 p. 191 illus.
Dimensioner
235 x 190 x 24 mm
Vikt
813 g
Antal komponenter
1
Komponenter
1 Paperback / softback
ISBN
9781430266976

HTML5 Game Development Insights

Häftad,  Engelska, 2014-04-14
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HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it.The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
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Övrig information

Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He's a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.

Innehållsförteckning

PART 1 1. JavaScript is Not the Language You Think it is 2. Optimal Asset Loading 3. Performance JavaScript 4. Efficient JavaScript Data Structures PART 2 5. Faster Canvas Picking 6. Autotiles 7. Leveraging Flash for HTML5 8. Applying Performance Improvement Techniques Used in Old-School Videogames 9. Optimizing WebGL Usage 10. Playing Around with the Gamepad API PART 3 11. Introduction to WebSockets 12. Multiplayer Real-time Networking PART 4 13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout 14. Making a Game That Works on Both Mobile and Desktop 15. Better Than Native: 60fps Fullscreen on Mobile 16. Creating Mobile Web Games with Canvas 2D API 17. Faster Map Rendering PART 5 18. Writing C++ on the Web with Emscripten 19. Making HTML5 Games with TypeScript 20. Best Practices When Implementing the Main Loop PART 6 21. Using Crunch for Super-compressed WebGL Textures 22. Building a 2D Map Editor in HTML5 23. Building Automated Workflows With NodeJS and Grunt 24. Build a Game with Cocos2d-html5 Library