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Köp båda 2 för 950 krColt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He's a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.
PART 1 1. JavaScript is Not the Language You Think it is 2. Optimal Asset Loading 3. Performance JavaScript 4. Efficient JavaScript Data Structures PART 2 5. Faster Canvas Picking 6. Autotiles 7. Leveraging Flash for HTML5 8. Applying Performance Improvement Techniques Used in Old-School Videogames 9. Optimizing WebGL Usage 10. Playing Around with the Gamepad API PART 3 11. Introduction to WebSockets 12. Multiplayer Real-time Networking PART 4 13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout 14. Making a Game That Works on Both Mobile and Desktop 15. Better Than Native: 60fps Fullscreen on Mobile 16. Creating Mobile Web Games with Canvas 2D API 17. Faster Map Rendering PART 5 18. Writing C++ on the Web with Emscripten 19. Making HTML5 Games with TypeScript 20. Best Practices When Implementing the Main Loop PART 6 21. Using Crunch for Super-compressed WebGL Textures 22. Building a 2D Map Editor in HTML5 23. Building Automated Workflows With NodeJS and Grunt 24. Build a Game with Cocos2d-html5 Library