Exploring the Future of Education with Video Games
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Köp båda 2 för 627 krThis volume makes a substantial contribution to the growing field of games and learning. Both the range of topics and the depth of exploration make it well worth the read. A forward-leaning discussion that will certainly help shape this emerging field. (Constance Steinkuehler, University of Wisconsin-Madison, USA) To push the field forward we need more critical thinking, like this book, that will find innovative ways to get us from experiments to practical use in schools. (Simon Egenfeldt-Nielsen, IT University of Copenhagen, Denmark) This volume makes a substantial contribution to the growing field of games and learning. Both the range of topics and the depth of exploration make it well worth the read. A forward-leaning discussion that will certainly help shape this emerging field. (Constance Steinkuehler, University of Wisconsin-Madison, USA) To push the field forward we need more critical thinking, like this book, that will find innovative ways to get us from experiments to practical use in schools. (Simon Egenfeldt-Nielsen, IT University of Copenhagen, Denmark)
Myint Swe Khine is Associate Professor in the field of learning sciences and technology. He received masters degrees from the University of Southern California, Los Angeles, USA and the University of Surrey, Guildford, UK, and a Doctor of Education from Curtin University of Technology, Australia. He worked in Nanyang Technology University in Singapore before taking up a position as Head of Science, Mathematics and ICT in Bahrain Teachers College at the University of Bahrain, Kingdom of Bahrain. He has over thirty years of experience in teaching, research and publication in the field of educational technology, educational psychology and science education. He publishes widely in academic journals and has edited several books. His latest book, New Science of Learning: Cognition, Computers and Collaboration in Education, was published in 2010.
Contents: Myint Swe Khine: Let the Game Begin Richard Halverson/Christopher Blakesley/Regina Figueiredo-Brown: Video Game Design as Model for Professional Learning Jan-Paul van Staalduinen/Sara de Freitas: A Game-Based Learning Framework: Linking Game Design and Learning Outcomes Atsusi Hirumi/Rick Hall: Presenting Content Information and Facilitating Instruction: Design Techniques for Advancing Game Flow Mary E. Green/Mary Nell McNeese: Using Digital Games and Virtual Environments to Enhance Learning Janna Jackson: Game Changer: How Principles of Video Games Can Transform Teaching Christopher A. Egert/Andrew M. Phelps: Motivating Science Education through Games Roger Travis/Michel Young: Operation KTHMA - Reign of the Demiurge: Game Worlds, Greek History, and Situated Learning David Squire: All I Know I Learned from Zelda - Immersive Gaming and Learning and Why the Legend of Zelda Is a Perfect Learning Game Aroutis Foster/Punya Mishra/Matthew Koehler: Digital Game Analysis: Using the Technological Pedagogical Content Knowledge Framework to Determine the Affordances of a Game for Learning.