Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design (häftad)
Häftad (Paperback)
Antal sidor
250 x 190 x 25 mm
1140 g
Antal komponenter
Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design (häftad)

Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design

(2 röster)
Häftad Engelska, 2013-09-13



Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.


The book includes numerous case studies and illustrations taken from the authors extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.



  • Four parts covering the essentials, techniques, contexts and foundations of designing interactive systems.
  • Appropriate balance between psychology theory and technological development
  • Excellent pedagogical features throughout the book, including links from QR hotspots to additional materials
  • Broad coverage enables the material to be used throughout undergraduate and postgraduate study.
  • Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences
  • Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others
  • Companion website at with a collection of extra materials
 New in the third edition: 

  • New material on Social Media
  • Strengthening of the theoretical foundations including greater coverage of UX and service design and embodied cognition
  • Improved coverage of the design of integrated systems
  • New case studies on surface computing and gesture-based interaction
  • Increased coverage of design for mobile computing and multimodal interaction
  • A new chapter on designing for wearable computing
David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.

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Part I: Essentials of designing interactive systems


1.    Designing interactive systems: A fusion of skills

2.    PACT: A framework for designing interactive systems 

3.    The process of human-centred interactive systems design

4.    Usability

5.    Experience design

6.    The Home Information Centre (HIC): A case study in designing interactive systems



Part II: Techniques for designing interactive systems


7.    Understanding

8.    Envisionment

9.    Design

10.   Evaluation

11.   Task analysis

12.   Visual user interface design

13.   Multimodal user interface design



Part III: Contexts for designing interactive systems


14.   Designing websites

15.   Social media

16.   Collaborative environments

17.   Agents and avatars

18.   Ubiquitous computing

19.   Mobile computing

20.   Wearable computing



Part IV: Foundations of designing interactive systems


21.   Memory and attention

22.   Affect

23.   Cognition and action

24.   Social interaction

25.   Perception and navigation


1.1 The variety of interactive systems

1.2 The concerns of interactive systems design

1.3 Being digital

1.4 The skills of the interactive systems designer

1.5 Why being human-centred is important

2.1 Introduction

2.2 People

2.3 Activites

2.4 Contexts

2.5 Technologies

2.6 Scoping a Problem with PACT

3.1 Introduction

3.2 Developing personas and scenarios

3.3 Using scenarios throughout design

3.4 A scenario-based design method

4.1 Introduction

4.2 Accessiblity

4.3 Usability

4.4 Acceptability

4.5 Design principles

5.1 Introduction

5.2 Engagement

5.3 Designing for pleasure

5.4 Aesthetics

5.5 Service design

6.1 Introduction

6.2 Scenarios for the HIC

6.3 Evaluating early interface prototypes

6.4 A first design

6.5 The second interface design

7.1 Understanding requirements

7.2 Participative design

7.3 Interviews

7.4 Questionnaires

7.5 Probes

7.6 Card sorting techniques

7.7 Working with groups

7.8 Fieldwork: Observing activites in situ

7.9 Artefact collection and 'desk work'

8.1 Finding suitable representations

8.2 Basic techniques

8.3 Prototypes

8.4 Envisionment in practice

9.1 Introduction

9.2 Conceptual design

9.3 Metaphors in d...