Programming Interactivity 2nd Edition (häftad)
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Programming Interactivity 2nd Edition (häftad)

Programming Interactivity 2nd Edition

A Designer's Guide to Processing, Arduino, and Openframeworks

Häftad Engelska, 2012-02-28
Skickas inom 7-10 vardagar.
Fri frakt inom Sverige för privatpersoner.
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, youll explore several themes in interactive art and design-including 3D graphics, sound, physical interaction, computer vision, and geolocation-and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.

Youll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. Youll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.

  • Learn cutting-edge techniques for interaction design from leading artists and designers
  • Let users provide input through buttons, dials, and other physical controls
  • Produce graphics and animation, including 3D images with OpenGL
  • Use sounds to interact with users by providing feedback, input, or an element they can control
  • Work with motors, servos, and appliances to provide physical feedback
  • Turn a users gestures and movements into meaningful input, using Open CV
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Passar bra ihop

  1. Programming Interactivity 2nd Edition
  2. +
  3. Flex 4 Cookbook

De som köpt den här boken har ofta också köpt Flex 4 Cookbook av Joshua Noble, Todd Anderson, Garth Braithwaite, Marco Casario, Rich Tretola (häftad).

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Övrig information

Joshua Noble is an interaction designer and developer. He's the lead author of the Flex 4 Cookbook (O'Reilly, May 2010) and Programming Interactivity (July 2009). He's interested in designing humane objects and services for the intersection of public spaces, technology, and micro-computing, and exploring how people can participate in their physical and virtual communities.


PrefaceChapter 1: Introducing Interaction DesignChapter 2: Programming BasicsChapter 3: ProcessingChapter 4: ArduinoChapter 5: Programming RevisitedChapter 6: openFrameworksChapter 7: Physical InputChapter 8: Programming GraphicsChapter 9: Bitmaps and PixelsChapter 10: Sound and AudioChapter 11: Arduino and FeedbackChapter 12: Protocols and CommunicationChapter 13: Graphics and OpenGLChapter 14: Motion and GesturesChapter 15: Movement and LocationChapter 16: Spaces and EnvironmentsChapter 17: Further ResourcesColophon