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Köp båda 2 för 1082 krReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today??s hit video games. You??ll learn principles and practices for crafting games that generate emotionally charged experi...
Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games' 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website. Tynan believes that much of what we think of game design grows from the metaphors we use to describe it. He likes to work at finding metaphors that create useful answers instead of deadly assumptions. He also enjoys bacon and prefers Picard to Kirk.
PrefacePart One: Engines of ExperienceChapter 1: Engines of ExperiencePart Two: Game CraftingChapter 2: EleganceChapter 3: SkillChapter 4: NarrativeChapter 5: DecisionsChapter 6: BalanceChapter 7: MultiplayerChapter 8: Motivation and FulfillmentChapter 9: InterfaceChapter 10: The MarketPart Three: ProcessChapter 11: Planning and IterationChapter 12: Knowledge CreationChapter 13: DependenciesChapter 14: AuthorityChapter 15: MotivationChapter 16: Complex DecisionsChapter 17: ValuesEndgameRecommended BooksQuiz AnswersSources