Many Games, Many Challenges
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Köp båda 2 för 2374 krEvaluation Function Tuning via Ordinal Correlation.- First Experimental Results of ProbCut Applied to Chess.- Search versus Knowledge: An Empirical Study of Minimax on KRK.- Static Recognition of Potential Wins in KNNKB and KNNKN.- Model Endgame Analysis.- Chess Endgames: Data and Strategy.- Evaluation in Go by a Neural Network using Soft Segmentation.- When One Eye is Sufficient: A Static Classification.- DF-PN in Go: An Application to the One-Eye Problem.- Learning to Score Final Positions in the Game of Go.- Monte-Carlo Go Developments.- Static Analysis by Incremental Computation in Go Programming.- Building the Checkers 10-piece Endgame Databases.- The 7-piece Perfect Play Lookup Database for the Game of Checkers.- Search and Knowledge in Lines of Action.- An Evaluation Function for Lines of Action.- Solving 7 7 Hex: Virtual Connections and Game-State Reduction.- Automated Identification of Patterns in Evaluation Functions.- An Evaluation Function for the Game of Amazons.- Opponent-Model Search in Bao: Conditions for a Successful Application.- Computer Programming of Kriegspiel Endings: The Case of KR versus K.- Searching with Analysis of Dependencies in a Solitaire Card Game.- Solving the Oshi-Zumo Game.- New Games Related to Old and New Sequences.- Author Index.