- Häftad (Paperback / softback)
- Antal sidor
- 1st ed.
- 349 Illustrations, color; 11 Illustrations, black and white; XXVI, 647 p. 360 illus., 349 illus. in
- 228 x 152 x 31 mm
- Antal komponenter
- 1 Paperback / softback
- 929 g
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macOS Programming for Absolute Beginners
Developing Apps Using Swift and Xcode
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Fler böcker av Wallace Wang
Bloggat om macOS Programming for Absolute Beginners
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He s written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he's not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Introduction Chapter 1: Understanding programming Chapter 2: Getting to know Xcode 8 Chapter 3: The basics of creating a Mac program Chapter 4: Getting help Chapter 5: Learning Swift with Playgrounds Chapter 6: Manipulating numbers and strings Chapter 7: Making decisions with branches Chapter 8: Repeating code with loops Chapter 9: Storing code in functions Chapter 10: Arrays and dictionaries Chapter 11: Tuples, sets, and structures Chapter 12: Creating classes and objects Chapter 13: Inheritance, polymorphism, and extending classes Chapter 14: Creating a user interface Chapter 15: Working with views and storyboards Chapter 16: Choosing commands with buttons Chapter 17: Making choices with radio buttons, check boxes, date pickers, and sliders Chapter 18: Using text with labels, text fields, and combo boxes Chapter 19: Using alerts and panels Chapter 20: Creating pull-down menus Chapter 21: Programming the Touch Bar Chapter 22: Protocol-oriented programming Chapter 23: Defensive programming Chapter 24: Simplifying user interface design Chapter 25: Debugging your programs Chapter 26: Planning a program before and after coding