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SwiftUI for Absolute Beginners
Program Controls and Views for iPhone, iPad, and Mac Apps
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Bloggat om SwiftUI for Absolute Beginners
Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 25 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development, Xcode 6 Essentials, and More iPhone Development with Objective-C. He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.
Chapter 1: What is SwiftUIChapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements. Chapter 2: The Syntax of SwiftUI Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements Chapter 3: Views and Controls Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen Chapter 4: State and Data Flow Chapter Goal: Chapter 5: Layout and Presentation Chapter Goal: Combine the views to arrange them for use in a more practical way like an application Chapter 6: Drawing and Animation Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions Chapter 7: Gestures Chapter Goal: Introduce the reader to adding gestures to the application Chapter 8: Previews Chapter Goal: Introduce the user to how they can preview the UI in various forms Chapter 9: Framework Integration Chapter Goal: Introduce the user to put together views from platform specific UI frameworks Chapter 10: Accessing API Data Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it Chapter 11: Real World applications Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster Chapter 12: Advanced Tips and Misc bobs Chapter Goal: The other gems that might not have been covered in the chapters above