- Häftad (Paperback / softback)
- Antal sidor
- 1st ed.
- 121 Illustrations, black and white; XX, 577 p. 121 illus.; 121 Illustrations, black and white; XX, 5
- 254 x 178 x 31 mm
- Antal komponenter
- 1 Paperback / softback
- 1026 g
Du kanske gillar
Game Programming with Unity and C#
A Complete Beginner's Guide409
Finns även som
- Skickas inom 10-15 vardagar.
- Gratis frakt inom Sverige över 159 kr för privatpersoner.
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity's serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming-not just what to type but why it's typed and what it's really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
Laddas ned direkt534
Passar bra ihop
De som köpt den här boken har ofta också köpt Learning C# Programming with Unity 3D, second e... av Alex Okita (häftad).Köp båda 2 för 1116 kr
KundrecensionerHar du läst boken? Sätt ditt betyg »
Fler böcker av Casey Hardman
Casey Hardman is a hobbyist game developer, who found inspiration in the capacity for immersion and interactivity provided by games. His area of focus is the Unity game engine. He has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of game design and programming. He is self-taught through a variety of personal projects, some small and some lofty. He has been regular contributor on various online game development platforms and spends far too much time in front of a keyboard.
Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics 3: Manipulating the Scene 4: Parents and their Children 5: Prefabs 6: Programming Primer 7: Code Blocks and Methods 8: Conditions 9: Working with Objects 10: Working with Scripts 11: Inheritance 12: Debugging Game Project 1: Obstacle Course 13: Obstacle Course Design and Outline 14: Player Movement 15: Death and Respawning 16: Basic Hazards 17: Walls and Goals 18: Patrolling Hazards 19: Wandering Hazards 20: Dashing 21: Designing Levels 22: Menus and UI 23: In-Game Pause Menu 24: Spike Traps 25: Obstacle Course Conclusion Game Project 2: Tower Defense 26: Tower Defense Design and Outline 27: Camera Movement 28: Enemies, Towers and Projectiles 29: Build Mode 30: Play Mode 31: More Tower Types 32: Tower Defense Conclusion Game Project 3: Physics Playground 33: Physics Playground Design and Outline 34: Mouse-aimed Camera 35: Advanced 3D Movement 36: Wall Jumping 37: Pulling and Pushing 38: Moving Platforms 39: Joints and Swings 40: Force Fields and Jump Pads 41: Physics Playground Conclusion and More