Why Gaming Culture Is the Worst
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Köp båda 2 för 1895 krHow we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be "That's not a real game!" For example, "That's not a real game, ...
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification an...
"Christopher A. Paul is an incisive critic, and The Toxic Meritocracy of Video Games is essential reading for researchers, industry professionals, and players trying to make sense of gaming's culture wars."-Carly A. Kocurek, author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade "Paul offers a compelling and carefully supported argument to deconstruct and reconsider meritocracy in video game culture. An engaging read."-CHOICE "This is a carefully considered book that shines a much-needed light on the toxicity of video game culture and presents some earnest suggestions for how to reform it and the games that inspire it." -First Person Scholar
Christopher A. Paul is associate professor in the communication department at Seattle University. He is author of Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play.
Introduction: Growing Up Gamer 1. Leveling Up in Life: How Meritocracy Works in Society 2. A Toxic Culture: Studying Gaming's Jerks 3. Coding Meritocracy: Norms of Game Design and Narrative 4. Judging Skill: From World of Warcraft to Kim Kardashian: Hollywood 5. Learning from Others Conclusion: An Obligation to Do Better Acknowledgments Notes Gameography Index