Invent Your Own Computer Games With Python, 4e (häftad)
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Häftad (Paperback / softback)
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4 Revised edition
No Starch Press,US
231 x 175 x 18 mm
726 g
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Invent Your Own Computer Games With Python, 4e (häftad)

Invent Your Own Computer Games With Python, 4e

Häftad Engelska, 2016-12-16
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you wo
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"Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out - and understand - Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own." -Computerworld "Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger." -GeekDad "This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two." -Greg Laden, National Geographic's ScienceBlogs "This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application." -School Library Connection "If games are your thing, this would be the perfect book to learn Python." -Rajat, @argent_codes

Övrig information

Al Sweigart is a professional software developer who teaches programming to kids and adults. His programming tutorials can be found at He is the author of Automate the Boring Stuff with Python and Scratch Programming Playground.


Chapter 1: The Interactive Shell Chapter 2: Writing Programs Chapter 3: Guess the Number Chapter 4: Jokes Chapter 5: Dragon Realm Chapter 6: Using the Debugger Chapter 7: Designing Hangman with Flowcharts Chapter 8: Writing the Hangman Code Chapter 9: Extending Hangman Chapter 10: Tic-Tac-Toe Chapter 11: Bagels Chapter 12: Cartesian Coordinates Chapter 13: Sonar Treasure Hunt Chapter 14: Caesar Cipher Chapter 15: Reversi Chapter 16: AI Simulation Chapter 17: Using Pygame and Graphics Chapter 18: Animating Graphics Chapter 19: Collision Detection and Input Chapter 20: Sounds and Images Chapter 21: Dodger