- Inbunden (Hardback)
- Antal sidor
- Information Science Reference
- Boyle, Liz (ed.), Connolly, Thomas (ed.), Stansfield, Mark (ed.)
- 279 x 215 x 31 mm
- Antal komponenter
- HC gerader Rücken kaschiert
- 1397 g
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Thomas Connolly is a Professor and Chair of the ICT in Education Research Group at the University of the West of Scotland and is Director of the Scottish Centre for Enabling Technologies and Director for the Centre of Excellence in Games-based Learning. His specialisms are online learning, games-based learning and database systems. He has published papers in a number of international journals as well as authoring the highly acclaimed books i?1/2Database Systems: A Practical Approach to Design, Implementation, and Managementi?1/2, i?1/2Database Solutionsi?1/2 and i?1/2Business Database Systemsi?1/2, all published by Addison Wesley Longman. Professor Connolly also serves on the editorial boards of many international journals, as well as managing several large-scale externally funded research projects. Mark Stansfield (PhD) is a Senior Lecturer in the School of Computing at the University of the West of Scotland. He has published numerous papers in areas relating to e-learning, games based e-learning and virtual campuses. Mark Stansfield also serves on the editorial boards of several international journals that include the International Journal of Information Management, Journal of Information Systems Education, ALT-J and the Journal of IT Education, as well as being an Editor of the Interdisciplinary Journal of E-Learning and Learning Objects. He is Project Coordinator and Principal Investigator of the European Commission co-financed project i?1/2Promoting Best Practice in Virtual Campuses (PBP-VC)i?1/2. Liz Boyle is a Lecturer in Psychology in the School of Social Sciences at the University of the West of Scotland. She has published papers on approaches to learning, learning styles and personality, motivation and games-based learning.
Content integration in games-based learning Digital board games Games-based learning in the classroom Games-based learning evaluation framework Games-based learning systems Pedagogy and technology Profiling users in educational games Rolei?1/2playing in learning Student perceptions of games-based learning Virtual environments for learning