- Häftad (Paperback / softback)
- Antal sidor
- Morgan and Claypool Life Sciences
- Carroll, John M. (series ed.)
- colour illustrations
- 232 x 203 x 15 mm
- Antal komponenter
- 1303:Standard Color 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
- 213 g
Du kanske gillar
Research in the Wild
Fri frakt inom Sverige för privatpersoner.
Bloggat om Research in the Wild
Yvonne Rogers is the director of the Interaction Centre at UCL (UCLIC), and a deputy head of the Computer Science department at UCL. Her research interests lie at the intersection of physical computing, interaction design, and human-computer interaction. Much of her work is situated in the wild--concerned with informing, building and evaluating novel user experiences through creating and assembling a diversity of technologies (e.g., tangibles, Internet of Things) that augment everyday, learning, community engagement and collaborative work activities. She has been instrumental in promulgating new theories (e.g., external cognition), alternative methodologies (e.g., in the wild studies), and far-reaching research agendas (e.g., Being Human: HCI in 2020 manifesto), and has pioneered an approach to innovation and ubiquitous learning. She has published over 250 articles, including her Morgan & Claypool monograph HCI Theory: Classical, Modern and Contemporary. She is a co-author of the definitive textbook on Interaction Design and HCI now published in its 4th edition that has sold over 150,000 copies worldwide and has been translated into 6 languages. She is a fellow of the BCS and the ACM CHI Academy. Paul Marshall is a senior lecturer in interaction design at University College London. He received his DPhil from the University of Sussex and a BSc from the University of Edinburgh. From 2011 to 2012 he was a research fellow at the University of Warwick, and from 2006-2010 was a research fellow at the Open University Pervasive Interaction Lab. His research interests center on the design and evaluation of technologies that extend and augment individual human capabilities in the wild. This has included work on physical interaction and tangible interfaces; on technologies for face-to-face collaboration; on the design of technologies to fit specific physical contexts; and on extended cognition and perception. A recent focus has been on how communities and individuals use data for better understanding or well-being. John M. Carroll is Distinguished Professor of Information Sciences and Technology at Penn State University, and was a founder of human-computer interaction. He served on the program committee of the 1982 Bureau of Standards Conference on the Human Factors of Computing Systems that in effect inaugurated the field and was the direct predecessor of the field's flagship conference series, the ACM CHI Conferences. Through the past two decades, Carroll has been a leader in the development of the field of Human-Computer Interaction. In 1984 he founded the User Interface Institute at the IBM Thomas J.Watson Research Center, the most influential corporate research laboratory during the latter 1980s. In the 1994, he joined Virginia Tech as Department Head of Computer Science where in 1995 he led the effort to form the university's Center for Human-Computer Interaction. That year, Virginia Tech was invited to join the Human-Computer Interaction Consortium, a group of the leading corporate and academic HCI research organizations in the world. He has written more than 250 technical papers, more than 25 conference plenary addresses, and 13 books, including HCI Models, Theories, and Frameworks, and Usability Engineering (with Mary Beth Rosson). He serves on 10 editorial boards for journals and handbooks, and is the current editor-in-chief of ACM Transactions on Computer- Human Interaction (ToCHI). He has won the Rigo Career Achievement Award from ACM (SIGDOC), received the Silver Core Award from IFIP, and is a member of the CHI Academy. In 2003 he became the fifth recipient of the CHI Lifetime Achievement Award, the most prestigious research award in HCI.
Acknowledgments Introduction Moving Into The Wild: From Situated Cognition to Embodied Interaction Approaches to Conducting Research in The Wild Case Studies: Designing and Evaluating Technologies for Use in the Wild Practical and Ethical Issues Conclusions References Author Biographies