Super Scratch Programming Adventure (scratch 3) (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
160
Utgivningsdatum
2019-08-27
Förlag
No Starch Press,US
Illustratör/Fotograf
unspecified 160 Illustrations
Illustrationer
160 Illustrations, unspecified
Dimensioner
239 x 170 x 10 mm
Vikt
318 g
Antal komponenter
1
ISBN
9781718500129

Super Scratch Programming Adventure (scratch 3)

Häftad,  Engelska, 2019-08-27
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Readers create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. In addition to specific programming instructions, the book includes comics that draw young learners into the book. Readers learn to code as they work through the comics which make programming concepts like variables, flow control, and subroutines effortless to absorb. Created together with Mitch Resnick, the creator of Scratch.
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Recensioner i media

Praise for Super Scratch Programming Adventure!: Super Scratch Programming Adventure will help introduce more young people to the creative possibilities of Scratch. The book grows out of one of the worlds most innovative and productive Scratch initiatives, organized by the Hong Kong Federation of Youth Groups. Im delighted that their ideas and activities are now available to teachers, parents, and children around the world. Professor Mitchel Resnik, Director, MIT Scratch Team, MIT Media Lab (From the Foreword) "Reveals the power of this deceptively simple programming language... A fun way to learn how to program Scratch, even for adults. Mark Frauenfelder, Boing Boing "A great introduction to game design. Kids will start building games from the first page." Liz Upton, The Raspberry Pi Project "Walks readers through a series of extremely well-designed game-design projects, each of which introduces a new concept or two to young programmers, providing a gentle learning curve for mastering Scratchs many powerful features." Cory Doctorow, Boing Boing "If you think you might have a future programmer on your hands, it's time to introduce your kid to Scratch. . . . Super Scratch Programming Adventure! makes it even easier to get started." Ruth Suehle, GeekMom "The book provides a fun approach to a language that is designed for fun . . . If you are looking for a motivational way of teaching programming to a young beginner then this is recommended." Kay Ewbank, I Programmer, Programming Book Choices For Fun

Övrig information

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

Innehållsförteckning

A Note for Parents and Educators Stage 1 Riding A Flare from the Sun Stage 2 Entering Deep Space Stage 3 Trapped By Mona Lisas Smile Stage 4 Defend Hong Kong's Technocore Stage 5 Penalty Kick In Ipanema Stage 6 Race in the Desert Stage 7 The Secret Treasure of Giza Stage 8 Wizard's Race Stage 9 The Final Fight ... In Dark Space Stage 10 Epilogue