Dread Trident (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
258
Utgivningsdatum
2019-11-27
Förlag
Liverpool University Press
Dimensioner
236 x 163 x 20 mm
Vikt
522 g
Antal komponenter
1
ISBN
9781789620573

Dread Trident

Tabletop Role-Playing Games and the Modern Fantastic

Inbunden,  Engelska, 2019-11-27
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Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Fryes definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
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Fler böcker av Curtis D Carbonell

Recensioner i media

'Dread Trident sets a novel and rewarding precedent for future research that melds literature studies and game studies... [It] is an impressive investigation into embodiment, play, and posthumanism, in order to synthesize previously understudied connections at work in TRPGs. Carbonell expertly moves between fields of study, from discussions of transhumanism and posthumanism, to literary theory, to game studies, and even between genres even within analog games.' Adrianna Burton, Analog Game Studies Dread Trident offers a theoretically rigorous and informative exploration of its focal gametexts and the use of game archives to critically explore how the modern fantastic as a genre evolves in them over time. Carbonells approach to theorizing these gametexts as using digital and analogue tools to generate realized worlds is innovative and compelling. Clare Wall, SFRA Review

Övrig information

Curtis D. Carbonell is Associate Professor of English at Khalifa University. He co-edited the Palgrave Handbook of Posthumanism in Film and Television (2015).

Innehållsförteckning

1. Introduction: Theorizing the Modern Fantastic 2. The Posthuman in the Schismatrix Stories and Eclipse Phase 3. Dungeons and Dragons' Multiverse 4. Worlds of Darkness: From Gothic to Cosmic Horror 5. Lovecraft's (Cthulhu) Mythos 6. Warhammer 40,000: A Science Fantasy Epic 7. Beyond Borders with Miville, Wolfe, and Numenera 8. Conclusion