Tabletop Role-Playing Games and the Modern Fantastic
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Köp båda 2 för 2323 kr'Dread Trident sets a novel and rewarding precedent for future research that melds literature studies and game studies... [It] is an impressive investigation into embodiment, play, and posthumanism, in order to synthesize previously understudied connections at work in TRPGs. Carbonell expertly moves between fields of study, from discussions of transhumanism and posthumanism, to literary theory, to game studies, and even between genres even within analog games.' Adrianna Burton, Analog Game Studies Dread Trident offers a theoretically rigorous and informative exploration of its focal gametexts and the use of game archives to critically explore how the modern fantastic as a genre evolves in them over time. Carbonells approach to theorizing these gametexts as using digital and analogue tools to generate realized worlds is innovative and compelling. Clare Wall, SFRA Review
Curtis D. Carbonell is Associate Professor of English at Khalifa University. He co-edited the Palgrave Handbook of Posthumanism in Film and Television (2015).
1. Introduction: Theorizing the Modern Fantastic 2. The Posthuman in the Schismatrix Stories and Eclipse Phase 3. Dungeons and Dragons' Multiverse 4. Worlds of Darkness: From Gothic to Cosmic Horror 5. Lovecraft's (Cthulhu) Mythos 6. Warhammer 40,000: A Science Fantasy Epic 7. Beyond Borders with Miville, Wolfe, and Numenera 8. Conclusion