Learn Java and Android from scratch by building five exciting games, 3rd Edition
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Köp båda 2 för 798 krJohn Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Table of Contents Java, Android, and Game Development Java- First Contact Variables, Operators, and Expressions Structuring Code with Java Methods The Android Canvas Class - Drawing to the Screen Repeating Blocks of Code with Loops Making Decisions with Java If, Else, and Switch Object-Oriented Programming The Game Engine, Threads, and the Game Loop Coding the Bat and Ball Collisions, Sound Effects, and Supporting Different Versions of Android Handling Lots of Data with Arrays Bitmap Graphics and Measuring Time Java Collections, the Stack, the Heap, and the Garbage Collector Android Localization- Hola! Collections and Enumerations Manipulating Bitmaps and Coding the Snake Class Introduction to Design Patterns and Much More! Listening with the Observer Pattern, Multitouch, and Building a Particle System More Patterns, a Scrolling Background, and Building the Player's Ship Completing the Scrolling Shooter Game What Next?