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Complete Skillsav Sonia Leong169
Includes 25 teaching videos to view online. This combined book and video-guide to drawing manga will allow artists of ANY ability to master this hugely popular drawing style. The 256 page book is packed with step-by-step tutorials on every aspect of manga drawing, basing the instructions around traditional sketching and colouring techniques, and including digital tools for rendering and finishing artwork. The author is highly accomplished professional artist Sonia Leong, who is also creating 25 two-minute video demonstrations designed to link specifically to the content of this book. These video clips are hosted online, and accessed from the book's pages using QR codes (or URLs), making this one of the most user-friendly manga tutor books on the market. Readers will learn how to build up characters from basic shapes and measurements, get the anatomy and poses absolutely right, add crucial design elements to enhance drawings and stories, render artwork in different styles and mediums (including digital), and even start to create comic pages and sequences - for publication in print or online.
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Those of you with children or grandchildren will know of their fascination for drawing and painting cartoon figures known as Manga - a Japanese word referring to comics and cartooning. This book will teach them everything they want to know. Using the book, as well as following techniques shown in online tutorials via a smartphone, laptop or desktop computer, they will be able to study every aspect of this fascinating art form.-Leisure Painter What makes this manga book special- this book really covers all the aspects of making a fully formed manga comic. There are a number of books on manga but these can sometimes simply be pose after pose of a fully formed character. This book shows you from the ground up all the elements. It doesn't predispose any prior drawing knowledge; yet in a friendly and helpful tone goes into a surprising amount of detail. This is a book from an author who is a self confessed fan of the genre and this shines through. By the end you'll be wanting to make and market your own manga!-Marian Carr, Bradford College
Sonia Leong is a professional Manga artist and illustrator with over 80 publications across magazines, comics/ graphic novels, art books, and film/TV projects to her credit. Since becoming a Winner of the first Tokyopop Rising Stars of Manga (UK & Ireland) competition in 2005, her best-selling debut graphic novel Manga Shakespeare: Romeo and Juliet (SelfMadeHero) has made it into recommended reading lists worldwide and has been translated into various global editions. She is the Company Secretary of Sweatdrop Studios, a UK-based Manga collective and independent publisher. Sonia has been teaching Manga workshops since 2004, where she began by giving lectures at the Artist & Illustrators Magazine Exhibition. Her UK appearances include the Guardian Hay Festival, the Victoria & Albert Museum and London County Hall. She frequently represents UK creators overseas, working with the British Council and invited as a special guest at events and conventions across Europe, America, and Asia.
Prelims (5 pp) Introduction (6 pp) Manga is a dynamic and diverse comic art form originating from Japan. Its popularity is not only down to its looks, but also due to the wide range of its audience - there are characters and storylines for people of all ages and backgrounds. Perhaps you want a cute children's story featuring adorable animals? Or would you prefer an intense political thriller, with darker, more realistic drawings? Manga is not just a style, it is a medium through which to tell stories and express yourself. What is Manga? Origins, history, and development Current meaning, styles, and global reach About this book Chapter One / Drawing figures (58 pp) All Manga artists need to start by learning how to draw characters based on real-life proportions and anatomy. This first section provides essential groundwork for drawing figures, from first principles through to keeping them consistent through different poses. Head and facial structure Front Side Other angles Other shapes, gender, age Facial features Eyes, brows Noses Mouths Ears, fantasy ears Expressions Hair Basic principles (coverage, origin points, direction, styles, finish) Textures (straight, waves, curls, thick, frizz, afro) Lengths (short, mid, long, very long, how to get ends and styling right) Complex styling (plaits, braids, buns, combinations) Tying it all together (movement, angles, shading, character traits) Bodies Summary of differences in style, head-to-body proportions Body and limb distribution, real life lengths/measurements Flesh and muscle focus Weighting and action lines Interaction and multiple figures Perspective and foreshortening Depicting differences in age, gender, build, body types Hands Feet Chibi proportion focus RPG/semi-Chibi focus Action/Shounen hero focus Chapter Two / Creating Characters (22 pp) Character development is the next step - design appropriate costumes, props, and settings. Learn how to create realistic folds in clothing, draw fancy weaponry, and gain the fundamental skills in drawing backgrounds. Costumes Body coverage and layering Folds, draping, and movement Fastenings and embellishments Footwear Accessories Extraordinary elements Anthropomorphism (animal features) Sci-fi/fantasy features (markings, wings, cybernetics) Mecha robots Props and accompanying items Close combat weaponry (swords, knives, sticks) Projectile weaponry (guns, bows) Other props Vehicles Mounts/pets Chapter Three / Settings (10 pp) Environments Choosing and researching Perspective Theory Putting into practice Placing characters in environments Interiors Exteriors Natural world Chapter Four / Rendering Techniques and Processes ( 60 pp ) Once you've mastered your drawing skills, it is time to bring your characters to life with different mediums and shading. Learn how to use watercolors, markers, and other affordable materials to create a pleasing finish. Use your computer to create beautiful images. Pencils Rough drawing to prepare for inks Finishing as pencil piece Inks Inking over pencils to prepare for colours/shading Finishing as inked piece Colours and shading Choosing colours and palette Basic shading principles (light, shadow, highlights) Intermediate techniques (coloured shadows, backlighting, gradients, sharpness) Advanced techniques (subsurface scatter, saturation drop-off, different materials) Traditional media Colour pencils Watercolours Markers Screen tone Mixed media combinations Digital media Tools/software required Core skills for digital manga: Selection tools; Colouring tools; Layering Preparation for digital colouring Vector style line art and fills Cel-art shading Airbrush shading Digital painting Screen tone Mixed media combinations Chapter Five / Character Library (56 pp) To provide inspiration, here are a variety of characters shown step-by-step from beginning to end in a mixture of traditional and digital styles. Contemporary characters Primary school (