Interdisciplinary Design of Game-based Learning Platforms (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
156
Utgivningsdatum
2019-01-21
Upplaga
1st ed. 2019
Förlag
Springer Nature Switzerland AG
Medarbetare
Shute, Valerie / Clark, Kathleen M.
Illustratör/Fotograf
15 farbige Tabellen 7 schwarz-weiße und 63 farbige Abbildungen Bibliographie
Illustrationer
60 Illustrations, color; 6 Illustrations, black and white; VII, 156 p. 66 illus., 60 illus. in color
Dimensioner
234 x 156 x 11 mm
Vikt
413 g
Antal komponenter
1
Komponenter
1 Hardback
ISBN
9783030043384

Interdisciplinary Design of Game-based Learning Platforms

A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

Inbunden,  Engelska, 2019-01-21
1131
  • Skickas från oss inom 5-8 vardagar.
  • Fri frakt över 249 kr för privatkunder i Sverige.
Finns även som
Visa alla 1 format & utgåvor
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
Visa hela texten

Passar bra ihop

  1. Interdisciplinary Design of Game-based Learning Platforms
  2. +
  3. The Anxious Generation

De som köpt den här boken har ofta också köpt The Anxious Generation av Jonathan Haidt (inbunden).

Köp båda 2 för 1420 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Recensioner i media

Interdisciplinary Design of Game-based Learning Platforms provides the reader with a four-year research and development study of games in mathematics education. I can see these games as a great asset to help students think critically, be problem-solvers, and to work together. Students can take their problem-solving skills and put them to use with solving major problems while having fun at the same time. (Peter Olszewski, MAA Reviews, November 27, 2020)

Övrig information

Fenfeng Ke is an Associate Professor of the Educational Psychology and Learning Systems for Florida State University. Her current research focuses on game-based learning, immersive learning, computer supported collaborative learning, and inclusive design of e-learning. She earned her Ph.D. in Instructional Systems from Pennsylvania State University in 2006. Valerie Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Before coming to FSU in 2007, she was a principal research scientist at Educational Testing Service (2001-2007) where she was involved with basic and applied research projects related to assessment, cognitive diagnosis, and learning from advanced instructional systems and where she generally honed her psychometric skills. Prior to ETS, she worked in industry for two years, and before that, she was employed at the Air Force Research Lab in San Antonio, Texas (1986-1999). She earned a Ph.D.in cognitive/educational psychology from the University of California, Santa Barbara (1984), and held a two-year postdoctoral fellowship at the Learning Research and Development Center. Kathleen M. Clark is an Associate Professor in the School of Teacher Education at Florida State University. Her research focuses on the ways in which prospective and in-service mathematics teachers use history of mathematics in teaching, the ways in which the study of history of mathematics informs teachers mathematical knowledge for teaching, and the impact of primary historical sources in undergraduate mathematics education. Dr. Clark earned her Ph.D. in Curriculum and Instruction, with a specialization in Mathematics Education, from the University of Maryland, College Park in 2006. Prior to her doctoral work, she taught high school mathematics in a variety of contexts (1987-2001) and spent one year on Capitol Hill as an Albert Einstein Distinguished Educator Fellow (2001-2002). Gordon Erlebacher is currently Professor and Chair in the Department of Scientific Computing at Florida State University. His current research revolves around deep learning and its uses in both supervised and unsupervised contexts. Prior to joining FSU in 1996 to become part of the newly created School of Computational Science, he spent 13 years at NASA Langley Research Center and at the Institute for Computer Applications in Science and Engineering working in the fields of visualization, and flow simulations. He earned his Ph.D. in Plasma Physics at Columbia University in 1983.

Innehållsförteckning

Chapter 1. Introduction and Prior Research Review.- Chapter 2. Chronicle of Designing a Game-based Learning Platform.- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning.- Chapter 5.Interweaving Task Design and In-Game Measurement.- Chapter 6. Designing Dynamic Support for Game-based Learning.- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.