eSports is Business (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
155
Utgivningsdatum
2019-03-02
Upplaga
1st ed. 2019
Förlag
Springer Nature Switzerland AG
Illustratör/Fotograf
Bibliographie 15 schwarz-weiße Abbildungen
Illustrationer
4 Illustrations, black and white; XV, 155 p. 4 illus.
Dimensioner
210 x 148 x 11 mm
Vikt
359 g
Antal komponenter
1
Komponenter
1 Hardback
ISBN
9783030111984

eSports is Business

Management in the World of Competitive Gaming

Inbunden,  Engelska, 2019-03-02
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The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
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Fler böcker av Tobias M Scholz

Övrig information

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).

Innehållsförteckning

1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.