MultiMedia Modeling (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
733
Utgivningsdatum
2021-01-23
Upplaga
1st ed. 2021
Förlag
Springer Nature Switzerland AG
Medarbetare
Lokoc, Jakub (ed.), Skopal, Tomás (ed.), Schoeffmann, Klaus (ed.), Patras, Ioannis (ed.), Li, Xirong (ed.), Vrochidis, Stefanos (ed.), Mezaris, Vasileios (ed.)
Illustrationer
274 Illustrations, color; 13 Illustrations, black and white; XXV, 733 p. 287 illus., 274 illus. in c
Dimensioner
234 x 156 x 38 mm
Vikt
1044 g
Antal komponenter
1
Komponenter
1 Paperback / softback
ISBN
9783030678319
MultiMedia Modeling (häftad)

MultiMedia Modeling

27th International Conference, MMM 2021, Prague, Czech Republic, June 22-24, 2021, Proceedings, Part I

Häftad Engelska, 2021-01-23
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The two-volume set LNCS 12572 and 1273 constitutes the thoroughly refereed proceedings of the 27th International Conference on MultiMedia Modeling, MMM 2021, held in Prague, Czech Republic, in June2021. Of the 211 submitted regular papers, 40 papers were selected for oral presentation and 33 for poster presentation; 16 special session papers were accepted as well as 2 papers for a demo presentation and 17 papers for participation at the Video Browser Showdown 2021. The papers cover topics such as: multimedia indexing; multimedia mining; multimedia abstraction and summarization; multimedia annotation, tagging and recommendation; multimodal analysis for retrieval applications; semantic analysis of multimedia and contextual data; multimedia fusion methods; multimedia hyperlinking; media content browsing and retrieval tools; media representation and algorithms; audio, image, video processing, coding and compression; multimedia sensors and interaction modes; multimedia privacy, security and content protection; multimedia standards and related issues; advances in multimedia networking and streaming; multimedia databases, content delivery and transport; wireless and mobile multimedia networking; multi-camera and multi-view systems; augmented and virtual reality, virtual environments; real-time and interactive multimedia applications; mobile multimedia applications; multimedia web applications; multimedia authoring and personalization; interactive multimedia and interfaces; sensor networks; social and educational multimedia applications; and emerging trends.
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