Social Computing in Digital Education (häftad)
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Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
141
Utgivningsdatum
2016-05-15
Upplaga
1st ed. 2016
Förlag
Springer International Publishing AG
Medarbetare
Koch, Fernando (ed.), Koster, Andrew (ed.), Tiago, Primo (ed.)
Illustratör/Fotograf
Bibliographie
Illustrationer
72 Illustrations, black and white; XIII, 141 p. 72 illus.
Dimensioner
234 x 156 x 8 mm
Vikt
227 g
Antal komponenter
1
Komponenter
1 Paperback / softback
ISBN
9783319396712
Social Computing in Digital Education (häftad)

Social Computing in Digital Education

First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers

Häftad Engelska, 2016-05-15
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This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
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Innehållsförteckning

Novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.