Human-Computer Interaction - INTERACT 2005 (häftad)
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Häftad (Paperback / softback)
Antal sidor
2005 ed.
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Costabile, Maria Francesca (ed.), Paterno, Fabio (ed.)
XXIX, 1158 p.
Antal komponenter
1 Paperback / softback
Human-Computer Interaction - INTERACT 2005 (häftad)

Human-Computer Interaction - INTERACT 2005

IFIP TC 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings

Häftad Engelska, 2005-09-01
Skickas inom 3-6 vardagar.
Fri frakt inom Sverige för privatpersoner.
We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N Degrees 4, pp. 27-31. Editors' Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.
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Bloggat om Human-Computer Interaction - INTERACT 2005


One: Keynote Speakers.- Sketching and Experience Design.- Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction.- The Future of Web Interfaces.- Two: Long Papers.- An Investigation into the Use of Tactons to Present Progress Information.- Haptizing Wind on a Weather Map with Reactive Force and Vibration.- Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies.- Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study.- Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices.- DIZI: A Digital Ink Zooming Interface for Document Annotation.- TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays.- Responsive Interaction Based on Sketch in Concept Styling.- Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences.- "THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings.- Effects of Display Configurations on Document Triage.- Searching for Music: How Feedback and Input-Control Change the Way We Search.- Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design.- A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications.- Analysing User Confusion in Context Aware Mobile Applications.- Attach Me, Detach Me, Assemble Me Like You Work.- Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support.- Mobile Photo Browsing with Pipelines and Spatial Cues.- Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices.- The Effect of Age and Font Size on Reading Text on Handheld Computers.- Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs.- Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites.- The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces.- Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration.- Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems.- Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces.- Analysis of User Behavior on High-Resolution Tiled Displays.- Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments.- Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design.- Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?.- Assessing Interaction Styles in Web User Interfaces.- Usability Specialists - 'A Mommy Mob', 'Realistic Humanists' or 'Staid Researchers'? An Analysis of Usability Work in the Software Product Development.- Exposing Middle School Girls to Programming via Creative Tools.- Exploring Verbalization and Collaboration of Constructive Interaction with Children.- A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.- Usability Testing of Mobile Devices: A Comparison of Three Approaches.- Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices.- Understanding Situated Social Interactions in Public Places.- Benefits of Social Intelligence in Home Dialogue Systems.- Evolution of Norms in a Newly Forming Group.- A Comparison Between Spoken Queries and Menu-Based Interfaces for In-car Digital Music Selection.- A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces.- FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device.- Context of Use Evaluation of Peripheral Displays (CUEPD).- Improving Cell Phone Awareness by Using Calendar Information.- Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments.- Integration of 3D Data