Human-Computer Interaction - INTERACT 2009 (häftad)
Häftad (Paperback / softback)
Antal sidor
2009 ed.
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
6Gross, Tom
XLVII, 928 p.
Part I
228 x 152 x 25 mm
1088 g
Antal komponenter
1 Paperback / softback
Human-Computer Interaction - INTERACT 2009 (häftad)

Human-Computer Interaction - INTERACT 2009

12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedigns Part I

Häftad Engelska, 2009-08-06
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INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human-Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human-Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human-computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.
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De som köpt den här boken har ofta också köpt Human-Computer Interaction - INTERACT 2015 av Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque (häftad).

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Bloggat om Human-Computer Interaction - INTERACT 2009


One: Keynote Speakers.- Mobile Life - Innovation in the Wild.- Towards Human-Centred Design.- Two: Long and Short Papers.- DTorial: An Interactive Tutorial Framework for Blind Users in a Web 2.0 World.- The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users.- Video Gaming for Blind Learners School Integration in Science Classes.- Speech-Based Navigation: Improving Grid-Based Solutions.- Useful, Social and Enjoyable: Mobile Phone Adoption by Older People.- Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System.- 'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos.- The Attractiveness Stereotype in the Evaluation of Embodied Conversational Agents.- Interpreting Human and Avatar Facial Expressions.- Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider.- Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion.- The Subjective and Objective Nature of Website Aesthetic Impressions.- Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays.- Causes of Simultaneous Keystrokes in Children and Adults.- Evaluating a Tangible Game Video Console for Kids.- Exploring Geometric Shapes with Touch.- Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games.- Staging Urban Interactions with Media Facades.- Location-Based Services and Privacy in Airports.- 'I Know That You Know' - Ascertaining Mutual Awareness of Recipient's Availability Status in Instant Messaging Applications.- Automatic Translation System to Spanish Sign Language with a Virtual Interpreter.- Towards an Approach to Ethics and HCI Development Based on Logstrup's Ideas.- Evidence Based Design of Heuristics for Computer Assisted Assessment.- Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping.- Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When.- Is the 'Figure of Merit' Really That Meritorious?.- User-Centered Evaluation of the Responsiveness of Applications.- Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices.- Multi-format Notifications for Multi-tasking.- Making Pen-Based Operation More Seamless and Continuous.- Insight into Goal-Directed Movements: Beyond Fitts' Law.- A Model to Simulate Web Users' Eye Movements.- Balancing Skills to Optimize Fun in Interactive Board Games.- For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.- Situating Productive Play: Online Gaming Practices and Guanxi in China.- Head Tracking in First-Person Games: Interaction Using a Web-Camera.- Playability: How to Identify the Player Experience in a Video Game.- SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach.- What's Next? A Visual Editor for Correcting Reading Order.- Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.- Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration.- Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.- Are Ten Participants Enough for Evaluating Information Scent of Web Page Hyperlinks?.- Navigational Consistency in Websites: What Does it Mean to Users?.- CloudMonster: Support Flexible Browsing and Searching within Music Collections.- Combinable Tabs: An Interactive Method of Information Comparison Using a Combinable Tabbed Document Interface.- Web User Modeling via Negotiating Information Foraging Agent.- Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements.- Memorization and Information-Retrieval Behaviors.- Aspects of Auditory Perception and Cognition for Usable Display Resolution in Data Sonification.- Simulating Perceptive Processes of Pilots to Support System Design.- Cognitive Load Measurement