Transactions on Edutainment VII (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
284
Utgivningsdatum
2012-03-26
Upplaga
2012
Förlag
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Medarbetare
Pan, Zhigeng (ed.), Cheok, Adrian David (ed.), Mueller, Wolfgang (ed.), Chang, Maiga (ed.), Zhang, Mingmin (ed.)
Illustratör/Fotograf
153 schwarz-weiße Abbildungen
Illustrationer
XIII, 284 p.
Dimensioner
228 x 152 x 12 mm
Vikt
453 g
Antal komponenter
1
Komponenter
1 Paperback / softback
ISBN
9783642290497
Transactions on Edutainment VII (häftad)

Transactions on Edutainment VII

Häftad Engelska, 2012-03-26
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
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Innehållsförteckning

Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations.-Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire.-Application of Simulation and Virtual Reality to Physical Education and Athletic Training.-Depth-Varying Human Video Sprite Synthesis.-Automating Expressive Locomotion Generation.-Recovering Geometric Detail by Octree Normal Maps.-Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.-Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach.-Skin-Detached Surface for Interactive Large Mesh Editing.-Physically Based Simulation of Solid Objects? Burning.-Tunneling Blasting Simulation for Digital Mine.-Massively Multiplayer Online Games Developed with Agents.-A Novel Skeletonization and Animation Approach for Point Models.-View-Dependent Line Drawings for 3D Scenes.-Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices.-A Virtual Informal Learning System for Cultural Heritage.-Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions.-PCA and FLD in DWT Domain.-Area Measurement Method of Paint Bubble Based on Computer Vision.-A High Precision Fresco Scanner.-Multiwavelet Video Coding Based on DCT Time Domain Filtering.-Rendering Realistic Ocean Scenes on GPU.-Effect of Body Image Presentation Format to Female Physical Attractiveness.-Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance.-Study on Key Technology of HPSIN-Based Vector Geo-data Online Service.-Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action.-Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform