Digital Culture and Society (inbunden)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
242
Utgivningsdatum
2015-10-27
Förlag
Transcript Verlag
Originalspråk
English
Medarbetare
Reichert, Ramón (ed.), Richterich, Annika (ed.), Abend, Pablo (ed.), Fuchs, Mathias (ed.), Wenz, Karin (ed.)
Volymtitel
Volume 1, Issue 1 Digital Material/ISM
Dimensioner
239 x 155 x 18 mm
Vikt
409 g
Antal komponenter
1
ISBN
9783837631531

Digital Culture and Society

Vol. 1, Issue 1 - Digital Material/ism

Häftad,  Engelska, 2015-10-27
477
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Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication for interdisciplinary research approaches, contemporary theory developments and methodological innovation in digital media studies. It invites reflection on how culture unfolds through the use of digital technology, and how it conversely influences the development of digital technology itself. The inaugural issue Digital Material/ism presents methodological and theoretical insights into digital materiality and materialism.
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Recensioner i media

Besprochen in: GMK-Newsletter, 11 (2015) iX, 2 (2016), Ariane Rdiger tv diskurs, 1 (2017), Herbert Schwaab

Övrig information

Ramn Reichert (Dr. phil. habil.) teaches and researches as a senior researcher at the Department of Cultural Studies at the Universitt fr Angewandte Kunst in Vienna. Previously, he taught and researched in Basel, Berlin, Canberra, Fribourg, Helsinki, Sankt Gallen, Stockholm and Zurich and was EU project coordinator for many years. His current research project Visual Politics and Protest. Artistic Research Project on the visual framing of the Russia-Ukraine War on internet portals and social media (2022-2024) deals with the visual politics of violence, conflict and resistance. Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands). Pablo Abend (PhD) is the scientific coordinator of the Research School Locating Media at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies. Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021). Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.