Games ; Game Design ; Game Studies (e-bok)
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E-bok
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PDF med LCP-kryptering (0.0 MB)
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Språk
Engelska
Antal sidor
296
Utgivningsdatum
2015-11-27
Förlag
transcript Verlag
ISBN
9783839429839

Games ; Game Design ; Game Studies E-bok

An Introduction

E-bok (PDF, LCP),  Engelska, 2015-11-27
616
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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman.
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