Autodesk Fusion 360 (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
762
Utgivningsdatum
2022-03-15
Upplaga
5th ed.
Förlag
Cadartifex
Medarbetare
Dogra, Sandeep / Willis, John
Illustrationer
Black & white illustrations
Dimensioner
235 x 190 x 39 mm
Vikt
1285 g
Antal komponenter
1
Komponenter
3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
ISBN
9788195514809

Autodesk Fusion 360

A Power Guide for Beginners and Intermediate Users (5th Edition)

Häftad,  Engelska, 2022-03-15
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Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 760 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of textbook has been developed using Autodesk Fusion 360 software version: 2.0.11415.

This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user friendly and powerful capacities of Fusion 360.

Table of Contents:

Chapter 1. Introducing Fusion 360

Chapter 2. Drawing Sketches with Autodesk Fusion 360

Chapter 3. Editing and Modifying Sketches

Chapter 4. Applying Constraints and Dimensions

Chapter 5. Creating Base Feature of Solid Models

Chapter 6. Creating Construction Geometries

Chapter 7. Advanced Modeling - I

Chapter 8. Advanced Modeling - II

Chapter 9. Patterning and Mirroring

Chapter 10. Editing and Modifying 3D Models

Chapter 11. Working with Assemblies - I

Chapter 12. Working with Assemblies - II

Chapter 13. Creating Animation of a Design

Chapter 14. Working with Drawings

Main Features of the Textbook
  • Comprehensive coverage of tools
  • Step-by-step real-wor...
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