Archaeology, Heritage, and Video Games
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Köp båda 2 för 1003 krAngus Mol is a post-doctoral researcher. He works on the theory and methodology of past and present socio-material networks, ranging from entanglements at Catalhoeyuk and cultural encounters in the Caribbean, to the materiality of online multiplayer games. His writings have appeared at Sidestone Press, in a number of international journals, and, as Dr. Random, on www.valueproject.nl. Csilla E. Ariese-Vandemeulebroucke completed her PhD as part of the ERC-Synergy project NEXUS1492 at the Faculty of Archaeology, Leiden University. Her dissertation explores Caribbean museums and the practices and processes through which they engage with a diversity of communities. She is continuing as a researcher within the same project and faculty, now working to catalogue Caribbean collections in European museums. Krijn is a PhD Candidate at Leiden University, Faculty of Archaeology. He works within the framework of the European NEARCH project and researches the socio-cultural impact of public activities in archaeology. Being a passionate gamer and having a background in graphic design, communication and archaeology, VALUE provides him with the ultimate 'end-game' research environment. Key Publications Dries, Monique H. van den; Boom, Krijn H.J. & Linden, Sjoerd J. van der. 2015. Exploring Archaeology's Social Values for Present Day Society. Analecta Praehistoria Leidensia 45: 221-234. Aris is a PhD candidate at Leiden University, Faculty of Archaeology. Aside from video games, he is passionate about the Near East and more specifically the Assyrian Empire and its capital cities. He investigates the reasons for the construction of new capitals, as well as their function within the imperial system. He is also interested in all forms of storytelling and narratives - from Dungeons and Dragons to history-telling.
Tutorial: An introduction to archaeology, heritage, and video games Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom& Aris Politopoulos Part I: Ethical Approaches to Heritage and Video Games 1. Storytelling for the Next Generation: How a nonprofit in Alaska harnessed the power of video games to share and celebrate cultures Cook Inlet Tribal Council 2. Tradigital Knowledge: Indigenous video games, copyright, and the protection of traditional knowledge Gabrielle Hughes 3. Chickens in Video Games: Archaeology and ethics inform upon complex relationships B. Tyr Fothergill& Catherine Flick 4. Herald: How Wispfire used history to create fiction Roy van der Schilden& Bart Heijltjes Part II: Analyzing and Designing Games from an Archaeological Perspective 5. Designing and Developing a Playful Past in Video-Games Tara Jane Copplestone 6. Video Games as Archaeological Sites: Treating digital entertainment as built environments Andrew Reinhard 7. Single White Looter: Have whip, will travel Erik Malcolm Champion 8. On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans Shawn Graham Part III: Playful Heritage Outreach 9. Playing the Archive: Let's Play videos, game preservation, and the exhibition of play Rene Glas, Jesse de Vos, Jasper van Vught& Hugo Zijlstra 10. Explaining Archaeological Research with Video Games: The case of Evolving Planet Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo& David Ramos Garcia 11. Crafting the Past: Unlocking new audiences Julianne McGraw, Stephen Reid& Jeff Sanders 12. The Potential for Modding Communities in Cultural Heritage Jakub Majewski 13. Looking for Group: A collective chapter writing game The Interactive Past Community Leveling Up: The future of interactive pasts Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom& Aris Politopoulos Afterword James Portnow (Extra Credits)