- Häftad (Paperback)
- Antal sidor
- Stockholm University Press
- Soler Baena, Ana
- Color illustrations
- Antal komponenter
- 1381:Standard Color 8.5 x 8.5 in or 216 x 216 mm Perfect Bound on White w/Gloss Lam
Du kanske gillar
48 Laws of Power
Media-Specific Approaches to Neon Genesis EvangelionAnime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.
First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.
Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.
In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement.
KundrecensionerHar du läst boken? Sätt ditt betyg »
Dr. Jos Andrs Santiago Iglesias is a visual artist, postdoctoral researcher and lecturer at the Fine Arts Faculty (Universidade de Vigo, Spain), focused on expanded-field comics, manga and anime studies. Member of the ACDCmic [Spanish Association of Critics and Researches of Comics] since its inception in 2012. Former fellow of the Japan Foundation's Japanese Studies Program and invited postdoctoral researcher at the Graduate School of Manga (Kyoto Seika University, Japan, 2014 - 2016). His doctoral thesis was revised into a book entitled Manga. Del cuadro flotante a la vieta japonesa published by Comanegra in 2010. He is currently leading a Ministry-funded research project entitled "Estudios Transdisciplinares sobre Cmic (ETC)" [Transdisciplinary Comics Studies]. ORCiD: 0000-0002-8659-2259 Dr. Ana Soler Baena is a visual artist, researcher and professor at the Fine Arts Faculty (Universidade de Vigo, Spain) since 2000. She holds a Degree in Design and Engraving, and PhD in Fine Arts from the University of Seville. Through her research and artistic career, she has been involved with many different institutions, such as the Kyoto City University of Art (Japan), Tokyo National University of Fine Arts (Japan), National Chiayi University (Taiwan), Toronto York University (Canada), cole de Arts Decoratifs in Strasbourg (France), Kupferstichkabinett Museum at Basel (Germany), Heriot-Watt University College of Art at Edinburg (UK), Scuola Internacionale di Grfica d'Arte di Florencia (Italy) or the Istituto Nazionale per la Grfica d'Arte di Roma (Italy), among many others. Her artworks can be currently found in major private collections, as well as in public institutions and museums. ORCiD: 0000-0001-6216-5677
1. not just immobile: moving drawings and visual synecdoches in Neon Genesis Evangelion
Jos Andrs Santiago Iglesias
play it again, hideaki: using the cel bank in Neon Genesis Evangelion
3. beethoven, the ninth symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime
4. voice actresses rising: the multilayered stardom of megumi ogata in the 1990s
5. objecthood at the end of the world: anime's acting and its ecological stakes in Neon Genesis Evangelion
6. discussing 'genre' in anime through Neon Genesis Evangelion
7. the making of an epoch-making anime: understanding the landmark status of Neon Genesis Evangelion in Otaku Culture
8. manga production, anime consumption: the Neon Genesis Evangelion Franchise and its Fandom
9. combinatory play and infinite replay: underdefined causality in the Neon Genesis Evangelion Anime Series and Games
Selen alk Bedir
10. creating happy endings: yaoi fanworks as audience response to kaworu and shinji's relationship
plot summary of Neon Genesis Evangelion and Analysis of Character Interrelations
about the editors and the contributors