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Förlag Morgan Kaufmann

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  1. The Morgan Kaufmann Series in Computer Graphics:

    The Art and Science of Digital Compositing : Techniques for Visual Effects, Animation and Motion Graphics

    av Ron Brinkmann

    Book only, Engelska, 2008-06-01, ISBN 9780123706386

    *The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! At ILM, compositing is one of the most important tools we use. If ...

  2. The Art of Multiprocessor Programming, Revised Reprint

    av Maurice Herlihy, Nir Shavit

    Häftad, Engelska, 2012-06-28, ISBN 9780123973375

    Revised and updated with improvements conceived in parallel programming courses, The Art of Multiprocessor Programming is an authoritative guide to multicore programming. It introduces a higher level set of software development skills than that ne...

  3. Visual Thinking: for Design

    av Colin Ware

    Häftad, Engelska, 2008-04-01, ISBN 9780123708960
    (2 röster)

    Increasingly, designers need to present information in ways that aid their audience's thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In Visual Thinking for Design, Colin...

  4. Letting Go of the Words: Writing Web Content that Works

    av Janice Redish

    Häftad, Engelska, 2012-08-21, ISBN 9780123859303
    (2 röster)

    Web site design and development continues to become more sophisticated. An important part of this maturity originates with well-laid-out and well-written content. Ginny Redish is a world-renowned expert on information design and how to produce cle...

  5. Artificial Intelligence for Games 2e

    av Ian Millington, John Funge

    Inbunden, Engelska, 2009-09-16, ISBN 9780123747310

    Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experienc...

  6. The UX Book: Process And Guidelines For Ensuring A Quality User Experience

    av Rex Hartson, Pardha S Pyla

    Inbunden, Engelska, 2012-02-29, ISBN 9780123852410

    This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionabl...

  7. Computer Organization and Design: The Hardware/Software Interface

    av David A Patterson, John L Hennessy

    Häftad, Engelska, 2013-11-15, ISBN 9780124077263
    (1 röst)

    The 5th edition of Computer Organization and Design moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored wit...

  8. Understanding Your Users

    av Kathy Baxter

    Häftad, Engelska, 2015-08-20, ISBN 9780128002322

    This new and completely updated edition is a comprehensive, easy-to-read, "how-to" guide on user research methods. You'll learn about many distinct user research methods and also pre- and post-method considerations such as recruiting, facilitating...

  9. Computer Architecture: A Quantitative Approach 5th Edition

    av John L Hennessy, David A Patterson

    Häftad, Engelska, 2011-10-25, ISBN 9780123838728

    The computing world today is in the middle of a revolution: mobile clients and cloud computing have emerged as the dominant paradigms driving programming and hardware innovation today. The Fifth Edition of Computer Architecture focuses on this dra...

  10. Programming Massively Parallel Processors

    av David B Kirk

    Häftad, Engelska, 2016-12-08, ISBN 9780128119860

    Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing para...

  11. Physically Based Rendering

    av Matt Pharr

    Inbunden, Engelska, 2016-11-21, ISBN 9780128006450

    Physically Based Rendering: From Theory to Implementation, Third Edition , describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', t...

  12. Game Feel: A Game Designers Guide to Virtual Sensation

    av Steve Swink

    Häftad, Engelska, 2008-11-24, ISBN 9780123743282
    (2 röster)

    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or...

  13. Real-Time Collision Detection Book/CD Package

    av Christer Ericson

    Mixed media product, Engelska, 2005-01-01, ISBN 9781558607323
    (1 röst)

    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength ...

  14. Sketching User Experiences: Getting The Design Right And The Right Design

    av Bill Buxton

    Häftad, Engelska, 2007-06-01, ISBN 9780123740373
    (2 röster)

    Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design lea...

  15. Building a Scalable Data Warehouse with Data Vault 2.0

    av Dan Linstedt

    Häftad, Engelska, 2015-10-05, ISBN 9780128025109

    The Data Vault was invented by Dan Linstedt at the U.S. Department of Defense, and the standard has been successfully applied to data warehousing projects at organizations of different sizes, from small to large-size corporations. Due to its simpl...

  16. Digital Design and Computer Architecture

    av David Harris, Sarah Harris

    Häftad, Engelska, 2012-09-05, ISBN 9780123944245

    Digital Design and Computer Architecture takes a unique and modern approach to digital design. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, Harris and Harris use these fundamental build...

  17. Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics

    av William Albert, Thomas Tullis

    Häftad, Engelska, 2013-07-19, ISBN 9780124157811

    Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broade...

  18. Engineering A Compiler, 2nd Edition

    av Keith Cooper, Linda Torczon

    Inbunden, Engelska, 2011-03-15, ISBN 9780120884780

    This entirely revised second edition of Engineering a Compiler is full of technical updates and new material covering the latest developments in compiler technology. In this comprehensive text you will learn important techniques for constructing a...

  19. Business Intelligence Strategy and Big Data Analytics

    av Steve Williams

    Häftad, Engelska, 2016-04-07, ISBN 9780128091982

    Business Intelligence Strategy and Big Data Analytics is written for business leaders, managers, and analysts - people who are involved with advancing the use of BI at their companies or who need to better understand what BI is and how it can be u...

  20. Observing the User Experience 2nd Edition

    av Elizabeth Goodman, Mike Kuniavsky, Andrea Moed

    Häftad, Engelska, 2012-10-01, ISBN 9780123848697

    The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users wan...

  21. Computers as Components 3rd Edition

    av Marilyn Wolf

    Häftad, Engelska, 2012-06-19, ISBN 9780123884367

    Computers as Components: Principles of Embedded Computing System Design, 3e , presents essential knowledge on embedded systems technology and techniques. Updated for today's embedded systems design methods, this edition features new examples inclu...

  22. Sketching User Experiences: The Workbook

    av Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton

    Häftad, Engelska, 2011-12-21, ISBN 9780123819598
    (2 röster)

    In Sketching User Experiences: The Workbook , you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods wi...

  23. Probabilistic Reasoning in Intelligent Systems

    av Judea Pearl

    Häftad, Engelska, 1997-05-01, ISBN 9781558604797

    Probabilistic Reasoning in Intelligent Systems is a complete and accessible account of the theoretical foundations and computational methods that underlie plausible reasoning under uncertainty. The author provides a coherent explication of probabi...

  24. Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

    av Jeff Johnson

    Häftad, Engelska, 2014-02-12, ISBN 9780124079144

    In this completely updated and revised edition of Designing with the Mind in Mind , Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather...

  25. Multi-Domain Master Data Management

    av Mark Allen

    Häftad, Engelska, 2015-03-30, ISBN 9780128008355
    (1 röst)

    Multi-Domain Master Data Management delivers practical guidance and specific instruction to help guide planners and practitioners through the challenges of a multi-domain master data management (MDM) implementation. Authors Mark Allen and Dalton C...

  26. Game Physics 2nd Edition

    av David H Eberly

    Inbunden, Engelska, 2010-05-27, ISBN 9780123749031

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathemati...

  27. Parallel Programming with OpenACC

    av Rob Farber

    Häftad, Engelska, 2016-11-08, ISBN 9780124103979

    Parallel Programming with OpenACC is a modern, practical guide to implementing dependable computing systems. The book explains how anyone can use OpenACC to quickly ramp-up application performance using high-level code directives called pragmas. T...

  28. Game Physics Engine Development 2nd Edition

    av Ian Millington

    Häftad, Engelska, 2010-09-16, ISBN 9780123819765

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphi...

  29. Data Mining

    av Ian H Witten

    Häftad, Engelska, 2016-12-20, ISBN 9780128042915
    (1 röst)

    Data Mining: Practical Machine Learning Tools and Techniques, Fourth Edition, offers a thorough grounding in machine learning concepts, along with practical advice on applying these tools and techniques in real-world data mining situations. This h...

  30. Design Research Through Practice

    av Ilpo Koskinen

    Häftad, Engelska, 2011-09-29, ISBN 9780123855022

    Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. ...